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General Tabletop Discussion
*Pathfinder & Starfinder
What Races Do You Allow?
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<blockquote data-quote="Jhaelen" data-source="post: 5558030" data-attributes="member: 46713"><p>It entirely depends on the setting I use. In my homebrew setting I didn't allow elves and gnomes as player races because belonging to the 'fey' they are unfathomable, alien beings.</p><p></p><p>Further, since it was an arctic setting, races common in the region gained a free cold-adaptation feat which more exotic choices didn't get, making them unattractive choices (at least in the low levels).</p><p></p><p>In our Eberron game, you can play almost every race without a lot of problems. While goblinoids are generally looked down-upon it doesn't raise any eyebrows if they enter a city.</p><p></p><p>In our forthcoming Dark Sun campaign, there are a lot of racial prejudices that will make almost every non-human race a challenge to play.</p><p></p><p>One common rule in our games is that races from source books that the DM doesn't own aren't allowed.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5558030, member: 46713"] It entirely depends on the setting I use. In my homebrew setting I didn't allow elves and gnomes as player races because belonging to the 'fey' they are unfathomable, alien beings. Further, since it was an arctic setting, races common in the region gained a free cold-adaptation feat which more exotic choices didn't get, making them unattractive choices (at least in the low levels). In our Eberron game, you can play almost every race without a lot of problems. While goblinoids are generally looked down-upon it doesn't raise any eyebrows if they enter a city. In our forthcoming Dark Sun campaign, there are a lot of racial prejudices that will make almost every non-human race a challenge to play. One common rule in our games is that races from source books that the DM doesn't own aren't allowed. [/QUOTE]
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What Races Do You Allow?
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