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what races in your fantasy?
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<blockquote data-quote="Raven Crowking" data-source="post: 2878016" data-attributes="member: 18280"><p>In my current campaign, I offer the following racial choices:</p><p></p><p><strong>Human</strong></p><p></p><p style="margin-left: 20px">Alderhald: Tall, pale people from cold northern lands. They herd and ride mammoths.</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">Ska: Subset of the Alderhald; they raid in warships, burning and pillaging as they go.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bearfolk: Gruff, Stone Age people who worship Krodarr, the Great Mother Bear.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Chalakos: A race of hardened warriors and nomadic horsemen.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Fenlanders: People who fled into the vast Hooth Marshes to avoid the Treaty of Brentkirk, which limited the deities it was legal to worship in the Lakelands.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Indrus: The descendentants of those who survived the sinking of Avlantar, technologically advanced and known to be capable of powerful psionics.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lakashi: Tribesmen who worship their ancestors and the Beast Lords. Each Lakashi tribe is named after -- and favours -- a particular type of beast.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lakelanders: Admixed people who worship the Seven Good Gods.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Panthassi: Short, dark-skinned people whose religious philosophies are based upon determining the proper way to care for the deceased.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ur-Alamen: A desert-dwelling people, favoured of the God Alamen, believed to be their creator and ancestor.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Varanamen: A people with a strong caste system, and the only people in the Middle World who know the secret of making silk.</p><p></p><p><strong>Beastfolk</strong></p><p></p><p style="margin-left: 20px">Awakened Animals (various types)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Humanoid Animals (various types, of which 28 general cases are given).</p><p></p><p><strong>Demi-Human</strong> (Templates added to human type)</p><p></p><p style="margin-left: 20px">Beast-Touched (carrying traits of a specific animal type)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Caliban (tainted by evil deeds or magic in the womb)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Changeling (human baby replaced by a faerie)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Half-Elf (self-explanatory)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Half-Goblin (Racial Levels allow you specify from Bugbear, Goblin, and Orc ability trees)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spirit Folk (Descended from a river spirit, dryad, nymph, satyr, forest spirit, or other non-elf fey)</p><p></p><p><strong>Fey</strong> (All of whom must be a member of a specific Court [Dreams, Nightmares, or Twilight] and Host [8 possible], based off of Goodman Games' <em>Complete Guide to the Fey</em>)</p><p></p><p style="margin-left: 20px">Elf</p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">Aelfar: Elves of the Dawn, often Seelie Fey</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Glamdras: Elves of the Twilight, joyous and dancing</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gruadras: Elves of the Wild, who dwell in the remote wilderness</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Selenar: Elves of the Moon, who seduce men and pay a Tiend to Hell</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Svarthar: Elves of the Gloaming, who live deep below the ground, sometimes aiding miners but more often fanatical defenders of their dark realms</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Faerie Animal: Intelligent, shape-changing animals, of which 24 types are listed, ranging from Polar Bear through Goat to Sparrow)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gnomes, which are very different from the PHB gnomes.</p><p></p><p><strong>Halfling</strong></p><p></p><p style="margin-left: 20px">A race unto themselves, the halflings are sinister travellers that know how to gain tobacco from nether forces (demons, evil elder gods, or the Cigarette Lobby -- you pick!).</p><p></p><p><strong>Titanborn</strong> (The descendents of the Great Titans, all of whom are of the "Giant" type)</p><p></p><p style="margin-left: 20px">Dwarves (With Racial Levels, they can take the Path of Dwarrow, the Path of Duergar, and/or the Path of Dvalin, depending upon whether they seek secrets, wealth, or honour respectively)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Giants</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2878016, member: 18280"] In my current campaign, I offer the following racial choices: [B]Human[/B] [INDENT]Alderhald: Tall, pale people from cold northern lands. They herd and ride mammoths. [INDENT]Ska: Subset of the Alderhald; they raid in warships, burning and pillaging as they go.[/INDENT] Bearfolk: Gruff, Stone Age people who worship Krodarr, the Great Mother Bear. Chalakos: A race of hardened warriors and nomadic horsemen. Fenlanders: People who fled into the vast Hooth Marshes to avoid the Treaty of Brentkirk, which limited the deities it was legal to worship in the Lakelands. Indrus: The descendentants of those who survived the sinking of Avlantar, technologically advanced and known to be capable of powerful psionics. Lakashi: Tribesmen who worship their ancestors and the Beast Lords. Each Lakashi tribe is named after -- and favours -- a particular type of beast. Lakelanders: Admixed people who worship the Seven Good Gods. Panthassi: Short, dark-skinned people whose religious philosophies are based upon determining the proper way to care for the deceased. Ur-Alamen: A desert-dwelling people, favoured of the God Alamen, believed to be their creator and ancestor. Varanamen: A people with a strong caste system, and the only people in the Middle World who know the secret of making silk.[/INDENT] [B]Beastfolk[/B] [INDENT]Awakened Animals (various types) Humanoid Animals (various types, of which 28 general cases are given).[/INDENT] [B]Demi-Human[/B] (Templates added to human type) [INDENT]Beast-Touched (carrying traits of a specific animal type) Caliban (tainted by evil deeds or magic in the womb) Changeling (human baby replaced by a faerie) Half-Elf (self-explanatory) Half-Goblin (Racial Levels allow you specify from Bugbear, Goblin, and Orc ability trees) Spirit Folk (Descended from a river spirit, dryad, nymph, satyr, forest spirit, or other non-elf fey)[/INDENT] [B]Fey[/B] (All of whom must be a member of a specific Court [Dreams, Nightmares, or Twilight] and Host [8 possible], based off of Goodman Games' [I]Complete Guide to the Fey[/I]) [INDENT]Elf [INDENT]Aelfar: Elves of the Dawn, often Seelie Fey Glamdras: Elves of the Twilight, joyous and dancing Gruadras: Elves of the Wild, who dwell in the remote wilderness Selenar: Elves of the Moon, who seduce men and pay a Tiend to Hell Svarthar: Elves of the Gloaming, who live deep below the ground, sometimes aiding miners but more often fanatical defenders of their dark realms[/INDENT] Faerie Animal: Intelligent, shape-changing animals, of which 24 types are listed, ranging from Polar Bear through Goat to Sparrow) Gnomes, which are very different from the PHB gnomes.[/INDENT] [B]Halfling[/B] [INDENT]A race unto themselves, the halflings are sinister travellers that know how to gain tobacco from nether forces (demons, evil elder gods, or the Cigarette Lobby -- you pick!).[/INDENT] [B]Titanborn[/B] (The descendents of the Great Titans, all of whom are of the "Giant" type) [INDENT]Dwarves (With Racial Levels, they can take the Path of Dwarrow, the Path of Duergar, and/or the Path of Dvalin, depending upon whether they seek secrets, wealth, or honour respectively) Giants[/INDENT] [/QUOTE]
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