Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What races/species populate your DnD world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uta-napishti" data-source="post: 9633144" data-attributes="member: 7026422"><p>I have a similar approach to [USER=11]@el-remmen[/USER] . I just trim off species that don't fit the theme / history of the world for whatever reason. There is then a list for players to choose from. I will negotiate if someone really wants to play something that isn't on the list. But we have to find a place for what they want to play in the fiction of the world. </p><p></p><p>An example: Right now I have a campaign in a world that is not planar i.e. there are no celestials, fiends etc.. only the prime material plane exists. It is a very magic rich material plane with all kinds of strange creatures twisted by magical forces. Now, the impact of that reality on player choice is present because there aren't any aasimar or tieflings -- again since extra-planar influence makes no sense. BUT one of my players has a thing for playing characters with horns... So we made a deal and she is playing a human mechanically, who is from a region where magic seeping in over centuries has cause the population to grow horns. We are both happy, she is rocking horns, and the world stays consistent.</p><p></p><p>The second thing I do is condense/blend peoples that my players aren't dying to play into families with shared origins. Gnome and halflings are just all smallfolk, a branch of humans with some custom mechanics. Dragonborn and Lizardmen are the same thing as each other. Most giants are just the 1% of humans born with "immensity" etc...and are playable with goliath mechanics. I find it easier to have a few cultures and origin stories of peoples that diversify into various forms rather than thinking up one per playable D&D species.</p><p></p><p>Otherwise, you can just pick some cultures and origin stories from various published settings and toss them together into your world. It's the curation of the combinations and what you leave out that makes your world unique.</p></blockquote><p></p>
[QUOTE="Uta-napishti, post: 9633144, member: 7026422"] I have a similar approach to [USER=11]@el-remmen[/USER] . I just trim off species that don't fit the theme / history of the world for whatever reason. There is then a list for players to choose from. I will negotiate if someone really wants to play something that isn't on the list. But we have to find a place for what they want to play in the fiction of the world. An example: Right now I have a campaign in a world that is not planar i.e. there are no celestials, fiends etc.. only the prime material plane exists. It is a very magic rich material plane with all kinds of strange creatures twisted by magical forces. Now, the impact of that reality on player choice is present because there aren't any aasimar or tieflings -- again since extra-planar influence makes no sense. BUT one of my players has a thing for playing characters with horns... So we made a deal and she is playing a human mechanically, who is from a region where magic seeping in over centuries has cause the population to grow horns. We are both happy, she is rocking horns, and the world stays consistent. The second thing I do is condense/blend peoples that my players aren't dying to play into families with shared origins. Gnome and halflings are just all smallfolk, a branch of humans with some custom mechanics. Dragonborn and Lizardmen are the same thing as each other. Most giants are just the 1% of humans born with "immensity" etc...and are playable with goliath mechanics. I find it easier to have a few cultures and origin stories of peoples that diversify into various forms rather than thinking up one per playable D&D species. Otherwise, you can just pick some cultures and origin stories from various published settings and toss them together into your world. It's the curation of the combinations and what you leave out that makes your world unique. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What races/species populate your DnD world?
Top