What ratio of published adventures to homebrew adventures do you run?

What ratio of published adventures to homebrew adventures do you run?

  • 0% Homebrew / 100% Published

    Votes: 7 5.9%
  • 10% Homebrew / 90% Published

    Votes: 13 10.9%
  • 20% Homebrew / 80% Published

    Votes: 5 4.2%
  • 30% Homebrew / 70% Published

    Votes: 10 8.4%
  • 40% Homebrew / 60% Published

    Votes: 3 2.5%
  • 50% Homebrew / 50% Published

    Votes: 9 7.6%
  • 60% Homebrew / 40% Published

    Votes: 5 4.2%
  • 70% Homebrew / 30% Published

    Votes: 16 13.4%
  • 80% Homebrew / 20% Published

    Votes: 6 5.0%
  • 90% Homebrew / 10% Published

    Votes: 25 21.0%
  • 100% Homebrew / 0% Published

    Votes: 20 16.8%

I tend to do a lot of shredding-and-rebuilding; I use a level from this module combined with the baddie from that module, integrated into my campaign plot by establishing him in a handful of homebrew adventures, etc.

Even a module I'm running more or less straight-off-the-shelf I generally add NPCs and encounters to, or expand the role of some unimportant character within. (The "dragonpriest" from Sunless Citadel became a recurring villain in my game, for instance.)

I have run campaigns that were exclusively homebrew, but they tended to get a bit repetitive, and I haven't got the kind of free time it takes to build adventures from scratch any more. One of the great things about, say, Dungeon magazine or the Campaign Classics series, is all the neat ideas and wide variety of adventure ideas I can steal.

So these days, I'm running about 60/40 homebrew-to-published.

-The Gneech :cool:
 

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