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What religious pantheon do you use?
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<blockquote data-quote="wedgeski" data-source="post: 5306434" data-attributes="member: 16212"><p>Honestly, after umpteen years of building the same suite of gods over and over again, I got bored and gave up.</p><p></p><p>When 4E came along I seriously considered removing the Divine power source entirely. The game would have made that very easy indeed and I thought it would be an interesting backdrop... but some of the new players I've befriended in the last couple of years like their paladins just too much for me to do that to them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>These days I run an open-ended pantheon which is only vaguely defined at the start of the campaign, and even then in terms which are very specific to the dominant factions. IMC, "everyone" knows that true power rests with the mages, and they consider their own prophet to be the only truly divine being ever to have lived.</p><p></p><p>My players are then free to establish their own characters' beliefs, based on deities out of the PHB or one of their own devising. For those that just want to deploy divine mightiness on their foes, this can be ignored; for those that are interested in contributing to the campaign world, they can provide as much detail as they like. This is working very well for us at the moment.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5306434, member: 16212"] Honestly, after umpteen years of building the same suite of gods over and over again, I got bored and gave up. When 4E came along I seriously considered removing the Divine power source entirely. The game would have made that very easy indeed and I thought it would be an interesting backdrop... but some of the new players I've befriended in the last couple of years like their paladins just too much for me to do that to them. :) These days I run an open-ended pantheon which is only vaguely defined at the start of the campaign, and even then in terms which are very specific to the dominant factions. IMC, "everyone" knows that true power rests with the mages, and they consider their own prophet to be the only truly divine being ever to have lived. My players are then free to establish their own characters' beliefs, based on deities out of the PHB or one of their own devising. For those that just want to deploy divine mightiness on their foes, this can be ignored; for those that are interested in contributing to the campaign world, they can provide as much detail as they like. This is working very well for us at the moment. [/QUOTE]
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