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What religious pantheon do you use?
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<blockquote data-quote="KingSoft" data-source="post: 5306572" data-attributes="member: 82655"><p>A quote from <a href="http://www.enworld.org/forum/members/madlordofmilk.html" target="_blank">MadLordOfMilk</a> asking me to give examples of some of my deities, so here comes the copy and pasted wall of txt. </p><p>I don't clam to be very original but i think my gods are at least interesting. My work is also not finished, but good homebrew stuff never is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />. So if anybody has any good ideas to add on i am all ears. Also i am lazy and a lot of this is copy and paste from my notes.</p><p></p><p> Notice I used the phrase <strong>common</strong> cleric alignments, clerics can be any alignment as long you have true faith. Also the entries are not made with any particular rule system in mind (i use a wacky point build thing my players came up with)</p><p></p><p></p><p></p><p><strong><u>The Phoenix</u></strong></p><p> Titles: Fire Bird, The Sun God, the Sun</p><p> Portfolio: Sun (he is the sun), Light, Fire, Life, (beauty sort of)</p><p> Holy Symbols: A stylized red bird.</p><p> Dogma: To bring the light and life to all places.</p><p> Common Cleric Alignments: LG, NG, CG</p><p> Worshipers: Healers, undead haters, the common man (he’s the freaking sun)</p><p> Sacred: High flying birds, the dawn, beautiful places</p><p>Cleric Magic: Burning people, Healing, Flight</p><p></p><p>The Phoenix is the sun if people look up in the sky and squint real hard you see a gigantic flaming bird. The deity has been around as long as people can remember, and many consider it to be one of the primordial elemental entities. The phoenix is a kind deity, but somewhat fickle he doesn't show up every day (he has a social life in the outer planes too), and counties who displease him will not receive his light.</p><p></p><p>Worshipers of the phoenix try to emulate there god and benevolently bring light to the people of the world every day. Clerics disagree on exactly what this means do you heal the sick, hunt undead, or bringing light to the under-dark. </p><p></p><p></p><p> </p><p><strong><u>The Great Serpent</u> </strong></p><p> Titles: The Eternal Sentry, Ward of Mortals, Guardian of the World</p><p> Portfolio: Planer Axioms (Pact Primeval), Guardians, Protection, Divine Concords, Law </p><p> Holy Symbols: A snake in a circle (original I know)</p><p> Dogma: The axioms of the Multiverse must be obeyed. This land is for the Mortals. </p><p> Common Cleric Alignments: LN, LG, LE</p><p> Worshipers: Guardians, Planewalkers, Gatekeepers</p><p> Sacred: His trench is the most holy site. Also snakes.</p><p></p><p>(the Pact Primeval is an agreement between the outsiders of law, and governs the outer planes. For example the rule about outsiders needing to be invited into the prime)</p><p></p><p>The Serpent is a Gigantic snake about 1 mile wide. He uses his huge body to make a huge trench around the world, (in my world the mortal world is directly connected to the elemental planes) The trench is the physical marker where outsiders and powerful immortals will not cross. If you walk across the trench you can have a chat with a baatezu.</p><p></p><p>He is sometimes seen reinforcing the trench, this is an holy event by his cult.</p><p></p><p> </p><p><strong><u></u></strong></p><p><strong><u>The Twelve</u></strong></p><p> Titles: The dead gods, the divine counsel, mediator of the gods, the mourning lords.</p><p> Portfolio: Peace, Agreements, Diplomacy, Sorrow, Guilt, Undead who can’t move on. </p><p> Holy Symbols: 12 linked rings</p><p> Dogma: War will lead to an endless cycle of destruction; only by taking responsibility for ones sins can the cycle be stopped. Compromise and take on the suffering of others.</p><p> Common Cleric Alignments: LG, NG, CG</p><p> Worshipers: Diplomats, those who seek peace or compromise, people suffering under the weight of their sins, undead unable to find peace.</p><p> Sacred: Neutral ground, violating neutral ground (or a peace flag) blessed by the 12 will bring their wrath.</p><p> Notes: The 12 gods were all people from a prime destroyed by war. </p><p> Common Titles of Priests: Councilor</p><p>Cleric Magic: Summon undead, Crushing Despair, Sanctuary</p><p></p><p>(the 12 are an example of an ascended mortal(s). I picked the number 12 because it symbolizes cooperation, because it can be divided so many ways, this is why 13 is an unlucky number because the 13 person is always left out )</p><p></p><p>In my prime would there was a horrible war that started and was propagated by 12 warlords, the war keep escalating until the land they were fighting over and the warlords themselves were destroyed.</p><p></p><p>Out of the ashes they rose as gods and banded together and vowed to serve the cause of peace.</p><p></p><p>The 12 are gods of diplomacy because that is their purpose. They are gods of undead because they are undead themselves, and have a strong connection with undead that are not able to let go and pass on (gods of ghosts not hungry zombies). The sorrow that surrounds the 12 and their holy sites, and the priests is not something the 12 choose to do, but a byproduct of their guilt. Even people who the 12 are pleased with feel sadness in their temples, however clever priests have used this as a weapon. </p><p></p><p></p><p> </p><p><strong><u>Chimera</u></strong></p><p> Titles: The wild one, the stalker, the render</p><p> Portfolio: Animals, Hunting, Fighting, Monsters, Bloodlust, Hunger</p><p> Holy Symbols: Varies by area, always a combination of local powerful beasts</p><p> Dogma: Fight or die. Kill or be killed.</p><p> Common Cleric Alignments: CE, CN, N</p><p> Worshipers: Hunters, People who live by the sword, Niska</p><p> Sacred: Powerful animals (especially monsters), and chimerical beasts</p><p> Notes: He is the baddest dude in the pantheon in combat.</p><p></p><p>DnD has an unnecessary amount of unusually horrible monsters, (just flip through the MM), and the Chimera is their god. Chimera is not evil just really hard and unforgiving (like nature).</p><p></p><p></p><p> </p><p><strong>Yggdrasil (Norse myth)</strong></p><p> Titles: The world tree, the Green Man</p><p> Portfolio: Plants, trees, agriculture, creation, travel </p><p> Holy Symbols: A tree, or a face made out of plants.</p><p> Dogma: Life is possible because of plants, respect them and they will be good to you.</p><p> Common Cleric Alignments: NG, CG, N</p><p> Worshipers: Farmers, Woodsmen, nature lovers.</p><p> Sacred: All plants and nature, but old trees are the most important.</p><p></p><p>He is closest god I have to a creator, because legends say "he" grew the multiverse like a normal tree grows fruit. He has no real objectives other then grow, but people consider him kind because plants give so much. </p><p></p><p>He is the god of travel because like in Planescape his roots spread across the multiverse and you can walk/climb to reach different planes of existence. Also the Phoenix lives on top of him.</p><p> </p><p></p><p>All the gods i have listed so far tolerate each other, but i do have some truly evil gods that serve no positive purpose and all the other gods dislike, but I have ranted long enough already.</p><p></p><p>If i want to talk about my pantheon any more i should start my own thread.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KingSoft, post: 5306572, member: 82655"] A quote from [URL="http://www.enworld.org/forum/members/madlordofmilk.html"]MadLordOfMilk[/URL] asking me to give examples of some of my deities, so here comes the copy and pasted wall of txt. I don't clam to be very original but i think my gods are at least interesting. My work is also not finished, but good homebrew stuff never is :cool:. So if anybody has any good ideas to add on i am all ears. Also i am lazy and a lot of this is copy and paste from my notes. Notice I used the phrase [B]common[/B] cleric alignments, clerics can be any alignment as long you have true faith. Also the entries are not made with any particular rule system in mind (i use a wacky point build thing my players came up with) [B][U]The Phoenix[/U][/B] Titles: Fire Bird, The Sun God, the Sun Portfolio: Sun (he is the sun), Light, Fire, Life, (beauty sort of) Holy Symbols: A stylized red bird. Dogma: To bring the light and life to all places. Common Cleric Alignments: LG, NG, CG Worshipers: Healers, undead haters, the common man (he’s the freaking sun) Sacred: High flying birds, the dawn, beautiful places Cleric Magic: Burning people, Healing, Flight The Phoenix is the sun if people look up in the sky and squint real hard you see a gigantic flaming bird. The deity has been around as long as people can remember, and many consider it to be one of the primordial elemental entities. The phoenix is a kind deity, but somewhat fickle he doesn't show up every day (he has a social life in the outer planes too), and counties who displease him will not receive his light. Worshipers of the phoenix try to emulate there god and benevolently bring light to the people of the world every day. Clerics disagree on exactly what this means do you heal the sick, hunt undead, or bringing light to the under-dark. [B][U]The Great Serpent[/U] [/B] Titles: The Eternal Sentry, Ward of Mortals, Guardian of the World Portfolio: Planer Axioms (Pact Primeval), Guardians, Protection, Divine Concords, Law Holy Symbols: A snake in a circle (original I know) Dogma: The axioms of the Multiverse must be obeyed. This land is for the Mortals. Common Cleric Alignments: LN, LG, LE Worshipers: Guardians, Planewalkers, Gatekeepers Sacred: His trench is the most holy site. Also snakes. (the Pact Primeval is an agreement between the outsiders of law, and governs the outer planes. For example the rule about outsiders needing to be invited into the prime) The Serpent is a Gigantic snake about 1 mile wide. He uses his huge body to make a huge trench around the world, (in my world the mortal world is directly connected to the elemental planes) The trench is the physical marker where outsiders and powerful immortals will not cross. If you walk across the trench you can have a chat with a baatezu. He is sometimes seen reinforcing the trench, this is an holy event by his cult. [B][U] The Twelve[/U][/B] Titles: The dead gods, the divine counsel, mediator of the gods, the mourning lords. Portfolio: Peace, Agreements, Diplomacy, Sorrow, Guilt, Undead who can’t move on. Holy Symbols: 12 linked rings Dogma: War will lead to an endless cycle of destruction; only by taking responsibility for ones sins can the cycle be stopped. Compromise and take on the suffering of others. Common Cleric Alignments: LG, NG, CG Worshipers: Diplomats, those who seek peace or compromise, people suffering under the weight of their sins, undead unable to find peace. Sacred: Neutral ground, violating neutral ground (or a peace flag) blessed by the 12 will bring their wrath. Notes: The 12 gods were all people from a prime destroyed by war. Common Titles of Priests: Councilor Cleric Magic: Summon undead, Crushing Despair, Sanctuary (the 12 are an example of an ascended mortal(s). I picked the number 12 because it symbolizes cooperation, because it can be divided so many ways, this is why 13 is an unlucky number because the 13 person is always left out ) In my prime would there was a horrible war that started and was propagated by 12 warlords, the war keep escalating until the land they were fighting over and the warlords themselves were destroyed. Out of the ashes they rose as gods and banded together and vowed to serve the cause of peace. The 12 are gods of diplomacy because that is their purpose. They are gods of undead because they are undead themselves, and have a strong connection with undead that are not able to let go and pass on (gods of ghosts not hungry zombies). The sorrow that surrounds the 12 and their holy sites, and the priests is not something the 12 choose to do, but a byproduct of their guilt. Even people who the 12 are pleased with feel sadness in their temples, however clever priests have used this as a weapon. [B][U]Chimera[/U][/B] Titles: The wild one, the stalker, the render Portfolio: Animals, Hunting, Fighting, Monsters, Bloodlust, Hunger Holy Symbols: Varies by area, always a combination of local powerful beasts Dogma: Fight or die. Kill or be killed. Common Cleric Alignments: CE, CN, N Worshipers: Hunters, People who live by the sword, Niska Sacred: Powerful animals (especially monsters), and chimerical beasts Notes: He is the baddest dude in the pantheon in combat. DnD has an unnecessary amount of unusually horrible monsters, (just flip through the MM), and the Chimera is their god. Chimera is not evil just really hard and unforgiving (like nature). [B]Yggdrasil (Norse myth)[/B] Titles: The world tree, the Green Man Portfolio: Plants, trees, agriculture, creation, travel Holy Symbols: A tree, or a face made out of plants. Dogma: Life is possible because of plants, respect them and they will be good to you. Common Cleric Alignments: NG, CG, N Worshipers: Farmers, Woodsmen, nature lovers. Sacred: All plants and nature, but old trees are the most important. He is closest god I have to a creator, because legends say "he" grew the multiverse like a normal tree grows fruit. He has no real objectives other then grow, but people consider him kind because plants give so much. He is the god of travel because like in Planescape his roots spread across the multiverse and you can walk/climb to reach different planes of existence. Also the Phoenix lives on top of him. All the gods i have listed so far tolerate each other, but i do have some truly evil gods that serve no positive purpose and all the other gods dislike, but I have ranted long enough already. If i want to talk about my pantheon any more i should start my own thread.:) [/QUOTE]
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