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What religious pantheon do you use?
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<blockquote data-quote="Smoss" data-source="post: 5306897" data-attributes="member: 82115"><p>My campaign world started with a simple concept.</p><p></p><p>One deity - The personification of Fate.</p><p></p><p>The deity started by creating the world and letting all the races it created run rampant without power limitations. That was the world's first age (Age of Dragons).</p><p></p><p>After wiping the world clean in an apocalypse, the deity let humanoids have their way with it in the second age (Age of Elves). With long lives and such, elves soon ruled the world. They learned of Fate - Naming the deity Faerlynn. The deity appeared to them as one of their magical talking cats (And this has been his avatar ever since. Ask my players about THAT DAMN CAT!). The elves decided to use their power to alter destiny - But learned of a problem and Faerlynn's ultimate power (and weakness). A fate seen MUST happen. Avoiding it merely puts it off and allows it to grow stronger. The second age ended when the elves finally saw their folly and chose apocalypse as their fate, rather than avoiding it and making things even WORSE.</p><p></p><p>The third age (Age of Heroes) involved fulfilling a lot of the horrible fates that the elves foresaw in the Second Age. It involved great battles between law and chaos, ending with the obliteration of both sides due to the betrayal of the good by the evil. The strongest heroes (Commonly called the fifty) were turned into deities for the next age.</p><p></p><p>The Fourth Age (Age of Fate) had 50 gods... Plus Faerlynn at the top. It was my campaign setting during the 3e era. used the 3e gods with some modifications. But the deities were just very powerful heroes from the third age with a bit of power from the REAL deity. This age finished off the last of the foreseen fates of the Second Age. Once the slate was clean, Faerlynn slaughtered the gods and wiped the planet clean of life... Or so he thought.</p><p></p><p>The Fifth Age (Age of Kings) was to be Faerlynn's opus. His perfect world now that he had learned from the others. But survivors of the Fourth Age - People who had become immune to fate/destiny thwarted him. They tore him apart into five "ephemera" in an epic battle that nearly destroyed the world.</p><p></p><p>Thus leaving me in my current setting. The Sixth Age of Doulairen. There are no real deities (But people worship some fake ones anyway). Faerlynn is sealed away as the five ephemera and life goes on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Long post, but shows some odd thoughts on a one deity world...</p><p>-----------------------------</p><p>Smoss</p><p><a href="http://sites.google.com/site/doulairen/" target="_blank">Doulairen</a></p></blockquote><p></p>
[QUOTE="Smoss, post: 5306897, member: 82115"] My campaign world started with a simple concept. One deity - The personification of Fate. The deity started by creating the world and letting all the races it created run rampant without power limitations. That was the world's first age (Age of Dragons). After wiping the world clean in an apocalypse, the deity let humanoids have their way with it in the second age (Age of Elves). With long lives and such, elves soon ruled the world. They learned of Fate - Naming the deity Faerlynn. The deity appeared to them as one of their magical talking cats (And this has been his avatar ever since. Ask my players about THAT DAMN CAT!). The elves decided to use their power to alter destiny - But learned of a problem and Faerlynn's ultimate power (and weakness). A fate seen MUST happen. Avoiding it merely puts it off and allows it to grow stronger. The second age ended when the elves finally saw their folly and chose apocalypse as their fate, rather than avoiding it and making things even WORSE. The third age (Age of Heroes) involved fulfilling a lot of the horrible fates that the elves foresaw in the Second Age. It involved great battles between law and chaos, ending with the obliteration of both sides due to the betrayal of the good by the evil. The strongest heroes (Commonly called the fifty) were turned into deities for the next age. The Fourth Age (Age of Fate) had 50 gods... Plus Faerlynn at the top. It was my campaign setting during the 3e era. used the 3e gods with some modifications. But the deities were just very powerful heroes from the third age with a bit of power from the REAL deity. This age finished off the last of the foreseen fates of the Second Age. Once the slate was clean, Faerlynn slaughtered the gods and wiped the planet clean of life... Or so he thought. The Fifth Age (Age of Kings) was to be Faerlynn's opus. His perfect world now that he had learned from the others. But survivors of the Fourth Age - People who had become immune to fate/destiny thwarted him. They tore him apart into five "ephemera" in an epic battle that nearly destroyed the world. Thus leaving me in my current setting. The Sixth Age of Doulairen. There are no real deities (But people worship some fake ones anyway). Faerlynn is sealed away as the five ephemera and life goes on... :) Long post, but shows some odd thoughts on a one deity world... ----------------------------- Smoss [url=http://sites.google.com/site/doulairen/]Doulairen[/url] [/QUOTE]
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