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What religious pantheon do you use?
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<blockquote data-quote="Rel" data-source="post: 5329102" data-attributes="member: 99"><p>While brainstorming my last campaign I came up with an idea that ended up working really well. I referred to it collectively as "the small gods".</p><p></p><p>For certain spiritually strong individuals they can simply call forth power from within themselves so long as they have an external inspiration. That inspiration might be a cause or concept but most often it is an individual. By virtue of having inspired this devotion in others that being also gains some measure of power, which can be reinforced through ritual.</p><p></p><p>As a result there are dozens of "small gods" scattered across the campaign setting. Fallen angels, demon lords, a powerful Warlock, a few dragons and even a really big crocodile were all "gods" of a sort. And there was always room for more.</p><p></p><p>I really ended up liking the notion that these gods were local and relevant to those who worshiped them. Many of the denizens of the world could literally say, "Yes, I worship that god. He lives in that tower right over there..."</p><p></p><p>This idea was contrasted with the concept of the "Old Gods" that existed before the huge cataclysm killed 99.9% of all life on the planet. Those were the "official" D&D pantheon. Of course one of the players in the party wanted to worship one of these Old Gods (Melora) so there was a whole sub plot about whether her goddess actually existed (she did) and whether she was making a comeback (she was). </p><p></p><p>Another player's Paladin also worshiped what he thought was one of the Old Gods but turned out to simply be an ancient Gold Dragon who had taken the form of that god. That ended up being a really cool plotline as well when we got to explore whether whether that was a betrayal of the followers or if it was justified because of all the good that was inspired in the followers.</p><p></p><p>Anyway, I ended up really liking the feel of the whole thing and I'll probably use the idea again in another campaign.</p></blockquote><p></p>
[QUOTE="Rel, post: 5329102, member: 99"] While brainstorming my last campaign I came up with an idea that ended up working really well. I referred to it collectively as "the small gods". For certain spiritually strong individuals they can simply call forth power from within themselves so long as they have an external inspiration. That inspiration might be a cause or concept but most often it is an individual. By virtue of having inspired this devotion in others that being also gains some measure of power, which can be reinforced through ritual. As a result there are dozens of "small gods" scattered across the campaign setting. Fallen angels, demon lords, a powerful Warlock, a few dragons and even a really big crocodile were all "gods" of a sort. And there was always room for more. I really ended up liking the notion that these gods were local and relevant to those who worshiped them. Many of the denizens of the world could literally say, "Yes, I worship that god. He lives in that tower right over there..." This idea was contrasted with the concept of the "Old Gods" that existed before the huge cataclysm killed 99.9% of all life on the planet. Those were the "official" D&D pantheon. Of course one of the players in the party wanted to worship one of these Old Gods (Melora) so there was a whole sub plot about whether her goddess actually existed (she did) and whether she was making a comeback (she was). Another player's Paladin also worshiped what he thought was one of the Old Gods but turned out to simply be an ancient Gold Dragon who had taken the form of that god. That ended up being a really cool plotline as well when we got to explore whether whether that was a betrayal of the followers or if it was justified because of all the good that was inspired in the followers. Anyway, I ended up really liking the feel of the whole thing and I'll probably use the idea again in another campaign. [/QUOTE]
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