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What religious pantheon do you use?
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<blockquote data-quote="Haltherrion" data-source="post: 5329149" data-attributes="member: 18253"><p>I like that concept as well and am using a variant of this in my current campaign. It has turned the sources of divine power from being distant and generally unimportant in the campaign into NPCs that matter.</p><p> </p><p>In my setting, the mechanics are different from what you propose: there are spirits (much like the spirits of the Celtic and Greek world) who have a small domain- possibly a grove or a stream or the like. In 4E terms, each can grant a single channeled power to a divine class character but they also have information and perishable expendables. PCs can "attune" to multiple spirits (it's a functin of their level but starts at 2 at lower levels).</p><p> </p><p>The players have already made multiple use of these spirits in ways I had not anticipated and it has worked out very well in terms of game color and story. It has even had major battle impact at times, like when the party remembered they had some magic sand from an air spirit that could bind wings that they had acquired for another purpose. It proved of invaulable use on a frost dragonling that was set to keep strafing them.</p><p> </p><p>My local region map places many of the spirits but I don't typically flesh one out until they head in that direction which keeps it managable but "rich." And the spirits can have as wide a range of personalities as any powerful NPC can.</p><p> </p><p>This particular world has gods but they play a different role (related to the progression of souls and the after life).</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5329149, member: 18253"] I like that concept as well and am using a variant of this in my current campaign. It has turned the sources of divine power from being distant and generally unimportant in the campaign into NPCs that matter. In my setting, the mechanics are different from what you propose: there are spirits (much like the spirits of the Celtic and Greek world) who have a small domain- possibly a grove or a stream or the like. In 4E terms, each can grant a single channeled power to a divine class character but they also have information and perishable expendables. PCs can "attune" to multiple spirits (it's a functin of their level but starts at 2 at lower levels). The players have already made multiple use of these spirits in ways I had not anticipated and it has worked out very well in terms of game color and story. It has even had major battle impact at times, like when the party remembered they had some magic sand from an air spirit that could bind wings that they had acquired for another purpose. It proved of invaulable use on a frost dragonling that was set to keep strafing them. My local region map places many of the spirits but I don't typically flesh one out until they head in that direction which keeps it managable but "rich." And the spirits can have as wide a range of personalities as any powerful NPC can. This particular world has gods but they play a different role (related to the progression of souls and the after life). [/QUOTE]
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