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What religious pantheon do you use?
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<blockquote data-quote="Haltherrion" data-source="post: 5329414" data-attributes="member: 18253"><p>Good questions and observations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">As it happens, this campaign is set in a fairly small region but as developed so far, it is intended that the spirit attunements can work over long distances. The spirit might drop a follower who persisted on remaining far away however.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">I did design it with more "primal" type casters in mind but I actually created a first version of this for 3.5 before we decided to use 4E for this campaign (I was working on this while the last campaign was wrapping up). Any character can worship a spirit but to gain an in-game power, the character has to have a channel-divinity class feature so it covers divine classes as well. Seemed simplest from a rules point of view to make key it off that class feature and the setting has a strong bias towards primal casters in any case.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Allowing clerics or paladins to have these attunements may seem strange to many. It is not classical D&D since this doesn't fit the medieval model at all but it is a good fit for antiquity where priests usually served a local god albeit one who was often associated with a more widely known god, like Athena Alea in Sparta. In the ancient world, early on the gods were local and even in the classical period, they retained a local feel to them.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">My setting does have gods separate from the spirits and it might be an interesting refinement to make the divine classes god-based although at present one of the distinctions between gods and spirits is that the gods do not grant their followers powers. They deal solely with the after life.</span></span></span></p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5329414, member: 18253"] Good questions and observations :) [SIZE=3][FONT=Calibri][COLOR=white]As it happens, this campaign is set in a fairly small region but as developed so far, it is intended that the spirit attunements can work over long distances. The spirit might drop a follower who persisted on remaining far away however.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]I did design it with more "primal" type casters in mind but I actually created a first version of this for 3.5 before we decided to use 4E for this campaign (I was working on this while the last campaign was wrapping up). Any character can worship a spirit but to gain an in-game power, the character has to have a channel-divinity class feature so it covers divine classes as well. Seemed simplest from a rules point of view to make key it off that class feature and the setting has a strong bias towards primal casters in any case.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Allowing clerics or paladins to have these attunements may seem strange to many. It is not classical D&D since this doesn't fit the medieval model at all but it is a good fit for antiquity where priests usually served a local god albeit one who was often associated with a more widely known god, like Athena Alea in Sparta. In the ancient world, early on the gods were local and even in the classical period, they retained a local feel to them.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]My setting does have gods separate from the spirits and it might be an interesting refinement to make the divine classes god-based although at present one of the distinctions between gods and spirits is that the gods do not grant their followers powers. They deal solely with the after life.[/COLOR][/SIZE][/FONT] [/QUOTE]
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