Devyn said:Right now all you have is E-Dun. Perhaps there may be 3rd party publishers who might try a 4E mag in in the future. But if WotC is convinced that online support is the only way to go for 4E, I'm personally hesitant to believe that anyone else will provide an adventure mag like Dungeon used to be.
The problem of course is that it takes the Dungeon archetype and moves it to "All Adventure Paths, all the time!" To me that's missing the point of Dungeon.~Johnny~ said:Pathfinder is great, and I'm mixing elements from other Paizo Gamemastery adventures into my homebrew campaign. Pathfinder books are sort of like big issues of Dungeon; they include articles in addition to the big adventure path.
Glyfair said:The problem of course is that it takes the Dungeon archetype and moves it to "All Adventure Paths, all the time!" To me that's missing the point of Dungeon
Interesting, my main issue is cost as well. I can't afford the cost of getting a laptop to run D&D adventures. Even a low-end laptop will cost about the same as about 4-5 years of DDI.ruleslawyer said:See, I actually prefer the online format for stuff like adventures (or magazine articles, for that matter). Being able to print what I want, copy adventure text to a private doc, or have a map up on my laptop is far more useful to me than having everything in a magazine. My main issue will likely be the cost; once D&DI is up and running, I'm concerned about how much this really will hit my wallet.
Why would taking advantage of the D&D Insider require a laptop? It requires a computer, sure, but not a laptop.Glyfair said:Interesting, my main issue is cost as well. I can't afford the cost of getting a laptop to run D&D adventures. Even a low-end laptop will cost about the same as about 4-5 years of DDI.