What replaces DUNGEON?

Emirikol

Adventurer
Yes, there is Dungeon-Online, but what else is going to be out there for 4E scenario "magazines"?

Paizo is a series of adventures, but is it a magazine? What else is out there?

Jay
 
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Right now all you have is E-Dun.

Perhaps there may be 3rd party publishers who might try a 4E mag in in the future. But if WotC is convinced that online support is the only way to go for 4E, I'm personally hesitant to believe that anyone else will provide an adventure mag like Dungeon used to be.
 

Devyn said:
Right now all you have is E-Dun. Perhaps there may be 3rd party publishers who might try a 4E mag in in the future. But if WotC is convinced that online support is the only way to go for 4E, I'm personally hesitant to believe that anyone else will provide an adventure mag like Dungeon used to be.

I just clicked on an ad here for claw/claw/bite, but that appears to be just random encounters, monsters and whatnot. I'll have to buy a few and see if they're going to keep up and maybe move to actual scenarios..I wonder if they need writers?

DUNGEON, it seems, felt like it created a community for DM's. It gave us something common to talk about as well as fun adventure series'. The invention of the _true_ adventure paths (by Paizo) was brilliant, but the fact that it wasn't just a single adventure path per issue is what I alwasy found interesting. The fact that I can still go back and page through a few and find new ideas is what keeps me interested.

I'm really hoping someone else picks up the slack. I'm coming to accept that the inferior sensory experience (how many senses do we have?) of being online is the future, so hopefully new stuff can be produced cheaply enough for competition to bloom.

jh
 

Pathfinder is great, and I'm mixing elements from other Paizo Gamemastery adventures into my homebrew campaign. Pathfinder books are sort of like big issues of Dungeon; they include articles in addition to the big adventure path. But those articles tend to be pretty squarely focused on their vaguely Greyhawk-esque world of Varisia, so they're not quite as broadly applicable as Dungeon and Dragon articles were.

I think the electronic versions of Dragon and Dungeon are going to be a lot better once we're no longer awkwardly straddling editions. Once the focus is on usable new 4e content instead of 3.5e dregs and 4e previews, I expect a major improvement.
 

~Johnny~ said:
Pathfinder is great, and I'm mixing elements from other Paizo Gamemastery adventures into my homebrew campaign. Pathfinder books are sort of like big issues of Dungeon; they include articles in addition to the big adventure path.
The problem of course is that it takes the Dungeon archetype and moves it to "All Adventure Paths, all the time!" To me that's missing the point of Dungeon.

You can subscribe to Paizo's standalone adventures. However, that doesn't meet the "bang for your buck" that you used to get from Dungeon. I think most of that difference is because of the lack of advertisers. People discount how much those advertisers were adding to the magazines. I think we will never see the like of Dungeon again.
 

Glyfair said:
The problem of course is that it takes the Dungeon archetype and moves it to "All Adventure Paths, all the time!" To me that's missing the point of Dungeon

Agreed. The loss of individual adventures and new ideas will be sorely missed. In an adventure path, when there's a crap adventure, you're stuck with it. Dungeon always allowed us to take something from somewhere else and substitute.

jh


..
 

See, I actually prefer the online format for stuff like adventures (or magazine articles, for that matter). Being able to print what I want, copy adventure text to a private doc, or have a map up on my laptop is far more useful to me than having everything in a magazine. My main issue will likely be the cost; once D&DI is up and running, I'm concerned about how much this really will hit my wallet.
 

ruleslawyer said:
See, I actually prefer the online format for stuff like adventures (or magazine articles, for that matter). Being able to print what I want, copy adventure text to a private doc, or have a map up on my laptop is far more useful to me than having everything in a magazine. My main issue will likely be the cost; once D&DI is up and running, I'm concerned about how much this really will hit my wallet.
Interesting, my main issue is cost as well. I can't afford the cost of getting a laptop to run D&D adventures. Even a low-end laptop will cost about the same as about 4-5 years of DDI.
 

Glyfair said:
Interesting, my main issue is cost as well. I can't afford the cost of getting a laptop to run D&D adventures. Even a low-end laptop will cost about the same as about 4-5 years of DDI.
Why would taking advantage of the D&D Insider require a laptop? It requires a computer, sure, but not a laptop.

A laptop would be awesome and convenient to run adventures right at the gametable, and I know a few DMs who do just that right now. But by no means is it a requirement to utilize WotC online offerings. I don't have a laptop, and I'm not worried.
 

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