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What requested rules change have you refused to change?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8761657" data-attributes="member: 67338"><p>I didn't want to allow gestault in a campagin, even though 3 out of the 5 of us wanted it. I said I would play but not run that game.</p><p>I didn't want to allow (although was talked into trying) a game with 2 houserules... 1) no caps on stats, and 2)extra attunement slots equal to your prof or your cha mod what ever was higher... that game didn't last long even the players that wanted it found it wasn't fun.</p><p></p><p>I have 3 examples that coome to mind</p><p>1) gender based stat mods (women get +4 cha +2dex -4 str -2int men get +2 to any 1 stat but have to take a -2 to the same 'type' either physical or mental) that not only effected starting stats but maxes.... and race stat mods effected max stat as well (so a half elf woman would have +6cha and a max of 26 cha without magic) I did joke about making a hexblade warlock half elf woman... but the DM didn't allow 'cross gender play' so I dipped out in session 0</p><p></p><p>2) critical fumbles.... this is actually many times because I have 2 friends that don't get why it sucks. I have yet to find one that didn't implode before level 5 though</p><p></p><p>3)A game where we all started with 10's and 11;s (3 of each place as you want) then apply race mods, then take the commoner stat from MM so 1d8 (rolled not maxed) HD/hp and no prof in any skills.... and you have to find a teacher to take a class and get 0xp until you find a teacher</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8761657, member: 67338"] I didn't want to allow gestault in a campagin, even though 3 out of the 5 of us wanted it. I said I would play but not run that game. I didn't want to allow (although was talked into trying) a game with 2 houserules... 1) no caps on stats, and 2)extra attunement slots equal to your prof or your cha mod what ever was higher... that game didn't last long even the players that wanted it found it wasn't fun. I have 3 examples that coome to mind 1) gender based stat mods (women get +4 cha +2dex -4 str -2int men get +2 to any 1 stat but have to take a -2 to the same 'type' either physical or mental) that not only effected starting stats but maxes.... and race stat mods effected max stat as well (so a half elf woman would have +6cha and a max of 26 cha without magic) I did joke about making a hexblade warlock half elf woman... but the DM didn't allow 'cross gender play' so I dipped out in session 0 2) critical fumbles.... this is actually many times because I have 2 friends that don't get why it sucks. I have yet to find one that didn't implode before level 5 though 3)A game where we all started with 10's and 11;s (3 of each place as you want) then apply race mods, then take the commoner stat from MM so 1d8 (rolled not maxed) HD/hp and no prof in any skills.... and you have to find a teacher to take a class and get 0xp until you find a teacher [/QUOTE]
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What requested rules change have you refused to change?
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