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What resources do you track in play?
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<blockquote data-quote="iserith" data-source="post: 7186876" data-attributes="member: 97077"><p>What is tracked in my games is based on what that effort emphasizes about the campaign's theme. If tracking something rigorously puts the focus of the game in the right place, then we track it. If it doesn't, then we don't. As you can imagine, this will therefore vary based on the game I'm running.</p><p></p><p>In my current campaign:</p><p></p><p>Gold</p><p>Caravan Upkeep Cost/Day</p><p>Days of Supplies for the Caravan</p><p>Consumable magic items</p><p></p><p>Because of the way rests are handled in this campaign, the PCs need the caravan to take long rests and to remove the risk of random encounters. So I made it something into which the characters can invest their gold.</p><p></p><p>In my dungeon run one-shots:</p><p></p><p>Encumbrance (variant rule)</p><p>Ammo</p><p>Rations</p><p>Torches</p><p>Water</p><p>Gold</p><p>Consumable magic items</p><p></p><p>This is so because what's important to this type of game is your staying power and how much treasure you can carry out of the place.</p><p></p><p>And while it's not a physical resource, something I track in all my games is Time. Because there's almost never enough of it to accomplish all your goals and wandering monsters are always lurking if you take too long on a task.</p></blockquote><p></p>
[QUOTE="iserith, post: 7186876, member: 97077"] What is tracked in my games is based on what that effort emphasizes about the campaign's theme. If tracking something rigorously puts the focus of the game in the right place, then we track it. If it doesn't, then we don't. As you can imagine, this will therefore vary based on the game I'm running. In my current campaign: Gold Caravan Upkeep Cost/Day Days of Supplies for the Caravan Consumable magic items Because of the way rests are handled in this campaign, the PCs need the caravan to take long rests and to remove the risk of random encounters. So I made it something into which the characters can invest their gold. In my dungeon run one-shots: Encumbrance (variant rule) Ammo Rations Torches Water Gold Consumable magic items This is so because what's important to this type of game is your staying power and how much treasure you can carry out of the place. And while it's not a physical resource, something I track in all my games is Time. Because there's almost never enough of it to accomplish all your goals and wandering monsters are always lurking if you take too long on a task. [/QUOTE]
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