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What resources do you track in play?
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<blockquote data-quote="Blue" data-source="post: 7187204" data-attributes="member: 20564"><p>We track things that are fun to track and are scarce. We otherwise avoid unneeded bookkeeping tasks.</p><p></p><p>For example, consumable magic items we track. Money we track, but now that we're got plenty of gold a night's drinking and stay isn't "scarce" anymore so we don't bother to keep track of it, just pay a lifestyle upkeep occasionally. If we're on a particular adventure where something else is scarce (ammo, water, etc.) for specific reasons we track it, btu that's more for tension and goal setting then general tracking.</p><p></p><p>We can also do things like if no one can make arrows that the DM might tell the archer that arrows are running low after several sessions away from towns so they may think about heading for resupply.</p><p></p><p>The fun part is true adn players can track more as long as they are having a good time doing so. For example I had a character with a bag of holding who was a clotheshorse and prepared like a boyscout. I kept a big list of mundane items - many useless for adventuring - filling the bag. Because it was fun. And I'd do things like have a set of jeweled goblets to server rather expensive wine (not shaken, in the bag) to important people we met on the road. At one point we were unexpectedly meeting with royalty and I pulled out nice clothes for the rest of the party - which I had made levels before so that they wouldn't embarrass my character by looking like scrubs when he was trying to look good. The rest of the party was astounded and the DM, having been reminded of when I did that, shook his head with a smile.</p></blockquote><p></p>
[QUOTE="Blue, post: 7187204, member: 20564"] We track things that are fun to track and are scarce. We otherwise avoid unneeded bookkeeping tasks. For example, consumable magic items we track. Money we track, but now that we're got plenty of gold a night's drinking and stay isn't "scarce" anymore so we don't bother to keep track of it, just pay a lifestyle upkeep occasionally. If we're on a particular adventure where something else is scarce (ammo, water, etc.) for specific reasons we track it, btu that's more for tension and goal setting then general tracking. We can also do things like if no one can make arrows that the DM might tell the archer that arrows are running low after several sessions away from towns so they may think about heading for resupply. The fun part is true adn players can track more as long as they are having a good time doing so. For example I had a character with a bag of holding who was a clotheshorse and prepared like a boyscout. I kept a big list of mundane items - many useless for adventuring - filling the bag. Because it was fun. And I'd do things like have a set of jeweled goblets to server rather expensive wine (not shaken, in the bag) to important people we met on the road. At one point we were unexpectedly meeting with royalty and I pulled out nice clothes for the rest of the party - which I had made levels before so that they wouldn't embarrass my character by looking like scrubs when he was trying to look good. The rest of the party was astounded and the DM, having been reminded of when I did that, shook his head with a smile. [/QUOTE]
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