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General Tabletop Discussion
*Dungeons & Dragons
What role do the planes play in your games?
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<blockquote data-quote="Umbran" data-source="post: 8213999" data-attributes="member: 177"><p>It has been a couple of decades or more since I played or ran a D&D game that made significant use of any planes other than the Prime Material.</p><p></p><p>You know how people sometimes complain that elves are humans with pointy ears? And all the other PC races are just humans in funny costumes? That's the planes, for me. In order to make the planes viable for play for any period of time, in some sense the group needs them reduced to "the normal world in a funny suit" - either the alien nature of the place gets toned down, or the party gets kitted out with magics such that the plane, itself, isn't a big deal.</p><p></p><p>At which point, going to another plane is only going to another area of the world with different political factions and such. And I don't need to muck about with the planes to do that. And I don't need to take PCs to the planes to give them a weird physical environment for short periods of time - I can have a magically unique area in my game world do that.</p><p></p><p>So, I don't really see the point.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8213999, member: 177"] It has been a couple of decades or more since I played or ran a D&D game that made significant use of any planes other than the Prime Material. You know how people sometimes complain that elves are humans with pointy ears? And all the other PC races are just humans in funny costumes? That's the planes, for me. In order to make the planes viable for play for any period of time, in some sense the group needs them reduced to "the normal world in a funny suit" - either the alien nature of the place gets toned down, or the party gets kitted out with magics such that the plane, itself, isn't a big deal. At which point, going to another plane is only going to another area of the world with different political factions and such. And I don't need to muck about with the planes to do that. And I don't need to take PCs to the planes to give them a weird physical environment for short periods of time - I can have a magically unique area in my game world do that. So, I don't really see the point. [/QUOTE]
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What role do the planes play in your games?
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