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General Tabletop Discussion
*Dungeons & Dragons
What role do the planes play in your games?
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<blockquote data-quote="jgsugden" data-source="post: 8214009" data-attributes="member: 2629"><p>It changes throughout the campaign.</p><p></p><p>Levels 1 to 5 are almost always entirely on the PMP, with perhaps some jaunts to the Feywild, Ethereal or Shadowfell.</p><p></p><p>Levels 6 to 12 usually get the PCs off plane for short stints. They may go to the Cities of Iron, Brass and Gold to buy something, travel to the Ethereal to get to my version of Sigil, or go visit a mining operation in the Elemental Plane (I have one elemental plane with pockets of different types of elements). </p><p></p><p>Level 13+17 - Have Plane Shift, will travel. My world is a sandbox and there are a lot of extraplanar hooks, but there are also hooks for the PMP as well. It is up to them, but they usually get excited about something extraplanar. Assaulting a Gith City in the Astral, taking down the Dark Force controlling a plane in my Raveloft equivalent, Finding a Devil in the Hells to kill it forever... these are more interesting, it seems, than shaping empires on the mortal plane.</p><p></p><p>Levels 18 to 20 tend to be where the campaign long storyline questions get answered and we pull the PCs away from the sandbox and into a railroad. Almost all of the 'end of campaign' storylines I've run have a long climax that takes place across the planes. 3/4 of them end up in the Hells for the final moments.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8214009, member: 2629"] It changes throughout the campaign. Levels 1 to 5 are almost always entirely on the PMP, with perhaps some jaunts to the Feywild, Ethereal or Shadowfell. Levels 6 to 12 usually get the PCs off plane for short stints. They may go to the Cities of Iron, Brass and Gold to buy something, travel to the Ethereal to get to my version of Sigil, or go visit a mining operation in the Elemental Plane (I have one elemental plane with pockets of different types of elements). Level 13+17 - Have Plane Shift, will travel. My world is a sandbox and there are a lot of extraplanar hooks, but there are also hooks for the PMP as well. It is up to them, but they usually get excited about something extraplanar. Assaulting a Gith City in the Astral, taking down the Dark Force controlling a plane in my Raveloft equivalent, Finding a Devil in the Hells to kill it forever... these are more interesting, it seems, than shaping empires on the mortal plane. Levels 18 to 20 tend to be where the campaign long storyline questions get answered and we pull the PCs away from the sandbox and into a railroad. Almost all of the 'end of campaign' storylines I've run have a long climax that takes place across the planes. 3/4 of them end up in the Hells for the final moments. [/QUOTE]
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What role do the planes play in your games?
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