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General Tabletop Discussion
*Dungeons & Dragons
What role do the planes play in your games?
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<blockquote data-quote="DammitVictor" data-source="post: 8214027" data-attributes="member: 6750908"><p>I try to avoid using them at all, especially in my favorite D&D settings-- <em>Spelljammer</em> and <em>Dark Sun</em>-- to the extent I warn players that they're <em>less accessible</em> and they might not work the way players expect, and <em>really, guys, the campaign's over here</em>... and you've already probably guessed how I feel about that. I don't like the D&D Multiverse, I don't like every D&D setting having a shared cosmology, and I don't like having all of the settings that are already the most alike constantly crossing over.</p><p></p><p>In my own settings... the one that's most like a D&D setting only has Worlds (primes with similar laws of magic/physics) and the Warp Zones which individually function as different mixtures of the Astral and the Far Realm. My <em>wuxia</em> setting, fittingly, has about a billion different Heavens and Hells and a bunch of undefined miscellaneous outworlds; these might individually be named, but they will <em>never</em> be categorized. My space opera has what <em>humans </em>call "Hell", functioning as both the Nine Hells and the Abyss and the Far Realm; there's <em>theoretically</em> a Heaven where the angels come from, but the angels don't want us to find it and the devils hate us more than they hate the angels at this point.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8214027, member: 6750908"] I try to avoid using them at all, especially in my favorite D&D settings-- [I]Spelljammer[/I] and [I]Dark Sun[/I]-- to the extent I warn players that they're [I]less accessible[/I] and they might not work the way players expect, and [I]really, guys, the campaign's over here[/I]... and you've already probably guessed how I feel about that. I don't like the D&D Multiverse, I don't like every D&D setting having a shared cosmology, and I don't like having all of the settings that are already the most alike constantly crossing over. In my own settings... the one that's most like a D&D setting only has Worlds (primes with similar laws of magic/physics) and the Warp Zones which individually function as different mixtures of the Astral and the Far Realm. My [I]wuxia[/I] setting, fittingly, has about a billion different Heavens and Hells and a bunch of undefined miscellaneous outworlds; these might individually be named, but they will [I]never[/I] be categorized. My space opera has what [I]humans [/I]call "Hell", functioning as both the Nine Hells and the Abyss and the Far Realm; there's [I]theoretically[/I] a Heaven where the angels come from, but the angels don't want us to find it and the devils hate us more than they hate the angels at this point. [/QUOTE]
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What role do the planes play in your games?
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