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What role do the planes play in your games?
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<blockquote data-quote="ccs" data-source="post: 8215025" data-attributes="member: 6803664"><p>Well, to steal a line from the MCU, "It's all connected".</p><p></p><p>And the connective tissue for anything not set on the same world? Is the planes.</p><p>They provide the back & forth as well as the forward & backwards.</p><p></p><p>At the most basic "the planes" are where the gods (often) reside, the afterlife is located, and you summon elementals from. Oh and where a few spells & items lead to. </p><p>This is where most concern about the planes can stop in my games.</p><p></p><p>Right now though the players are involved in a version of the combined Ravenloft/Ravenloft II: Hose on Gryphon Hill adventures. Mordentshire, the town where the Gryphon Hill house is located is on my worlds map. Barovia, a nightmarish pocket dimension, is linked to this area. The PCs? Have discovered that under certain conditions they can cross back & forth. As can the villains. They've also learned that the East & West ends of the Barovian vally apparently lead to different worlds(?). The East end leads to a world where elves still commonly exist (2 of the current PCs come from there). The West end leads to my world - where elves have grown incredibly rare (at least in the areas I'm running adventures in). The players have also realized that time does not pass at the same rate in the world vs in Barovia.</p></blockquote><p></p>
[QUOTE="ccs, post: 8215025, member: 6803664"] Well, to steal a line from the MCU, "It's all connected". And the connective tissue for anything not set on the same world? Is the planes. They provide the back & forth as well as the forward & backwards. At the most basic "the planes" are where the gods (often) reside, the afterlife is located, and you summon elementals from. Oh and where a few spells & items lead to. This is where most concern about the planes can stop in my games. Right now though the players are involved in a version of the combined Ravenloft/Ravenloft II: Hose on Gryphon Hill adventures. Mordentshire, the town where the Gryphon Hill house is located is on my worlds map. Barovia, a nightmarish pocket dimension, is linked to this area. The PCs? Have discovered that under certain conditions they can cross back & forth. As can the villains. They've also learned that the East & West ends of the Barovian vally apparently lead to different worlds(?). The East end leads to a world where elves still commonly exist (2 of the current PCs come from there). The West end leads to my world - where elves have grown incredibly rare (at least in the areas I'm running adventures in). The players have also realized that time does not pass at the same rate in the world vs in Barovia. [/QUOTE]
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What role do the planes play in your games?
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