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General Tabletop Discussion
*Pathfinder & Starfinder
What roles in a 2 person team?
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<blockquote data-quote="Metaphorazine" data-source="post: 4597418" data-attributes="member: 69317"><p>That's the thing, they've not really given me any input as to what classes they want to play, as such. They're viewing it more as the characters being "adventurers" who happen to have different abilities, not as fully fledged archetypes. In the last game they played a paladin and a ranger, and the reasoning respectively was "dragons are cool" and "I want to stay at the back and not get hit". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The other player (the one who's not here anymore) was a fighter, and seemed to carry a lot of the weight. Would that same combo work without a fighter in there mixing it up?</p><p></p><p>I was also thinking of adjusting KotS by scaling a lot of the monsters down a step, eg, standard to minion, elite to standard, solo to elite, as a way of making the game flow quicker and because in the previous games they have felt that they'd spend too long beating on any one monster. It seems they like the real cinematic hacking through hordes of beasties. I know that could unbalance classes with attacks that target multiple people, but it was just a thought.</p><p></p><p>So to get back to your advice, fba827, and sorry for straying so far, but how would I build encounters around specific roles? I'm still very new to D&D, I really don't know how the classes play yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Metaphorazine, post: 4597418, member: 69317"] That's the thing, they've not really given me any input as to what classes they want to play, as such. They're viewing it more as the characters being "adventurers" who happen to have different abilities, not as fully fledged archetypes. In the last game they played a paladin and a ranger, and the reasoning respectively was "dragons are cool" and "I want to stay at the back and not get hit". :) The other player (the one who's not here anymore) was a fighter, and seemed to carry a lot of the weight. Would that same combo work without a fighter in there mixing it up? I was also thinking of adjusting KotS by scaling a lot of the monsters down a step, eg, standard to minion, elite to standard, solo to elite, as a way of making the game flow quicker and because in the previous games they have felt that they'd spend too long beating on any one monster. It seems they like the real cinematic hacking through hordes of beasties. I know that could unbalance classes with attacks that target multiple people, but it was just a thought. So to get back to your advice, fba827, and sorry for straying so far, but how would I build encounters around specific roles? I'm still very new to D&D, I really don't know how the classes play yet. :( [/QUOTE]
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What roles in a 2 person team?
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