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General Tabletop Discussion
*Pathfinder & Starfinder
What roles in a 2 person team?
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<blockquote data-quote="Rechan" data-source="post: 4597422" data-attributes="member: 54846"><p>Well. The idea is looking at what monster roles would pretty much kill your characters/be very boring to fight. </p><p></p><p>Let's take a PC who's a wizard. Wizards have little AC and little HP. A brute (with fat hit points) is going to walk over to the wizard and squish him right quick. Even if the wizard unloaded, the brute will still likely be alive. This is also true of that same brute vs. Strikers. </p><p></p><p>Skirmishers can bounce in there and stick it to the wizard really quickly, but unless they have combat advantage extra dice, they're likely not going to kill him out right real fast. That's okay. </p><p></p><p>Artiller and controller monsters, however, often have ranged attacks. So the wizard and the ranged monsters are going to be shooting back. So it turns into a game of a western shootout; find cover, blast the guys, run around. That might very well be fun.</p><p></p><p>Minions die when a controller comes on the field. That's just how it is. Minions pose little threat to the controller.</p><p></p><p>Lurkers are dangerous. They have low AC/HP, so they are easy to kill, but they can really put the kibosh on the wizard. So, use lurkerse sparingly. Very good to have a gripping battle, with lots of tension. </p><p></p><p>Now, let's look at a striker. Strikers hit hard, do lots of damage. But they have low Hp. So, a brute is scary to a Striker, but not as scary. Lurkers are still very dangerous. </p><p></p><p>Minions, because they have 1 HP, are frustrating for strikers, because the striker doesn't get to do buckets of damage to the minion; it just dies on a hit. </p><p></p><p>Artillery and controllers generally want to get the hell away from a striker (and rightly so). But they're not overly dangerous for the striker. </p><p></p><p>Skirmishers are on par with a striker, and pose a nice challenge. As long as the striker isn't flanked by combat advantage double dice skirmishers, he should be okay. </p><p></p><p>SOLDIERS are fun for a striker. They don't hit too hard, and they don't have a lot of hit points. They're harder to hit, but still.</p><p></p><p>Defenders can deal with Brutes and Soldiers, in general tieing them down and making them less a threat to the other PCs. That's their job. However, unless you're looking at a Fighter, a defender is going to have trouble making a Skirmisher stay still. He might miss a lot on a soldier, and a fight between a Defender and a Soldier might get very boring because the two are slugging it out. Controllers/Artillery want to stay the heck away from a defender, because they will pound the heck out of the monster.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4597422, member: 54846"] Well. The idea is looking at what monster roles would pretty much kill your characters/be very boring to fight. Let's take a PC who's a wizard. Wizards have little AC and little HP. A brute (with fat hit points) is going to walk over to the wizard and squish him right quick. Even if the wizard unloaded, the brute will still likely be alive. This is also true of that same brute vs. Strikers. Skirmishers can bounce in there and stick it to the wizard really quickly, but unless they have combat advantage extra dice, they're likely not going to kill him out right real fast. That's okay. Artiller and controller monsters, however, often have ranged attacks. So the wizard and the ranged monsters are going to be shooting back. So it turns into a game of a western shootout; find cover, blast the guys, run around. That might very well be fun. Minions die when a controller comes on the field. That's just how it is. Minions pose little threat to the controller. Lurkers are dangerous. They have low AC/HP, so they are easy to kill, but they can really put the kibosh on the wizard. So, use lurkerse sparingly. Very good to have a gripping battle, with lots of tension. Now, let's look at a striker. Strikers hit hard, do lots of damage. But they have low Hp. So, a brute is scary to a Striker, but not as scary. Lurkers are still very dangerous. Minions, because they have 1 HP, are frustrating for strikers, because the striker doesn't get to do buckets of damage to the minion; it just dies on a hit. Artillery and controllers generally want to get the hell away from a striker (and rightly so). But they're not overly dangerous for the striker. Skirmishers are on par with a striker, and pose a nice challenge. As long as the striker isn't flanked by combat advantage double dice skirmishers, he should be okay. SOLDIERS are fun for a striker. They don't hit too hard, and they don't have a lot of hit points. They're harder to hit, but still. Defenders can deal with Brutes and Soldiers, in general tieing them down and making them less a threat to the other PCs. That's their job. However, unless you're looking at a Fighter, a defender is going to have trouble making a Skirmisher stay still. He might miss a lot on a soldier, and a fight between a Defender and a Soldier might get very boring because the two are slugging it out. Controllers/Artillery want to stay the heck away from a defender, because they will pound the heck out of the monster. [/QUOTE]
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What roles in a 2 person team?
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