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General Tabletop Discussion
*Pathfinder & Starfinder
What roles in a 2 person team?
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<blockquote data-quote="Cryptos" data-source="post: 4597759" data-attributes="member: 58439"><p>Elsewhere, there seems to be a lot of people giving weight to the idea that dealing out damage early and often, a strong offense, is possibly better resource management in 4e than defense and healing, a strong defense. How does that scale down in terms of party size? The reason I'm asking is that I'm seeing a lot of people in this thread telling the OP to play it safe with a leader and a defender... that seems counter to the way a lot of people see 4e working: favoring high damage and high mobility.</p><p></p><p>To the OP, if the one player liked the Paladin, I'd recommend a Swordmage. Swordmages are more focused stat-wise and an assault swordmage would be able to cover more ground if enemies try to divide-and-conquer the pair, leaping back to support the other character more readily. Automatic skill in Arcana and high intelligence provides the duo with magic detection and knowledge, and with a feat, access to ritual-based or alchemy-based flexibility.</p><p></p><p>For the other player, a ranger built as an "archer-thief" would probably be a good idea. Take an Eladrin or a Human for the extra bit of skill, and start out with a multiclass feat, and you can cover all the essential adventuring skills with the other part of the duo: stealth, thievery, dungeoneering, perception, acrobatics, athletics.... </p><p></p><p>Alternatively, a Shielding Swordmage with a Rogue might be good, if they can agree to stick close together.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4597759, member: 58439"] Elsewhere, there seems to be a lot of people giving weight to the idea that dealing out damage early and often, a strong offense, is possibly better resource management in 4e than defense and healing, a strong defense. How does that scale down in terms of party size? The reason I'm asking is that I'm seeing a lot of people in this thread telling the OP to play it safe with a leader and a defender... that seems counter to the way a lot of people see 4e working: favoring high damage and high mobility. To the OP, if the one player liked the Paladin, I'd recommend a Swordmage. Swordmages are more focused stat-wise and an assault swordmage would be able to cover more ground if enemies try to divide-and-conquer the pair, leaping back to support the other character more readily. Automatic skill in Arcana and high intelligence provides the duo with magic detection and knowledge, and with a feat, access to ritual-based or alchemy-based flexibility. For the other player, a ranger built as an "archer-thief" would probably be a good idea. Take an Eladrin or a Human for the extra bit of skill, and start out with a multiclass feat, and you can cover all the essential adventuring skills with the other part of the duo: stealth, thievery, dungeoneering, perception, acrobatics, athletics.... Alternatively, a Shielding Swordmage with a Rogue might be good, if they can agree to stick close together. [/QUOTE]
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What roles in a 2 person team?
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