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General Tabletop Discussion
*Pathfinder & Starfinder
What roles in a 2 person team?
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<blockquote data-quote="balard" data-source="post: 4597784" data-attributes="member: 66296"><p>My campaign is melee ranger and inspiring warlord. It goes very well. The reality is that even if the party has all the roles, every fight will still be easier or harder depending of the party build x monster. If you keep to the XP budget for the first encounter to measure theirs abilities, you can start messing around. For exemple, in my party they can take skirmishers, brutes and soldiers, but they have problems with controlers and are very weak against artillery(even if the ranger can draw a bow ans start TSing away).</p><p></p><p>If you are unsure, put then in the first encounters agains 2 monsters of each role, without any obvious terrain advantages. With this you will get a good idea of with their strengh and weakness and can start toying with mixed monster, tough encounters, and the like.</p><p></p><p>Another option is giving then magic itens to shore their obvious weakness. In my party for exemple, the warlord has a magic sword(who is an artifact, but they don't know) that has an encounter and a dailly close bursts attacks. They are not strong, but increase the strategic options of the party. So you can give then a healing wand that heals can use a "healing word" like power twice per encounter, or a special sword who can imobilize once per encounter an enemy hits, or just weapons with a haigher damage bonus than a attack. For leader, defender or striker look-alike abilities.</p></blockquote><p></p>
[QUOTE="balard, post: 4597784, member: 66296"] My campaign is melee ranger and inspiring warlord. It goes very well. The reality is that even if the party has all the roles, every fight will still be easier or harder depending of the party build x monster. If you keep to the XP budget for the first encounter to measure theirs abilities, you can start messing around. For exemple, in my party they can take skirmishers, brutes and soldiers, but they have problems with controlers and are very weak against artillery(even if the ranger can draw a bow ans start TSing away). If you are unsure, put then in the first encounters agains 2 monsters of each role, without any obvious terrain advantages. With this you will get a good idea of with their strengh and weakness and can start toying with mixed monster, tough encounters, and the like. Another option is giving then magic itens to shore their obvious weakness. In my party for exemple, the warlord has a magic sword(who is an artifact, but they don't know) that has an encounter and a dailly close bursts attacks. They are not strong, but increase the strategic options of the party. So you can give then a healing wand that heals can use a "healing word" like power twice per encounter, or a special sword who can imobilize once per encounter an enemy hits, or just weapons with a haigher damage bonus than a attack. For leader, defender or striker look-alike abilities. [/QUOTE]
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What roles in a 2 person team?
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