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General Tabletop Discussion
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What RPG books/manuals do you really regret buying?
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<blockquote data-quote="DMH" data-source="post: 2142438" data-attributes="member: 24945"><p>CC I and II- the only monsters I like out of them are the mere lurker, Legion of One and swamp tyrant.</p><p></p><p>GURPS Goblins- the description on the back made me think of a modern day game with "aliens" among us encouraging human social decay. Boy was I wrong.</p><p></p><p>GURPS High Tech- I wanted technology, not guns and bombs.</p><p></p><p>Sorcery and Steam- the only part I like was the intro (which is in Cityworks). The technology section sucks.</p><p></p><p>Cityworks- I was hoping for a lot more on fantasy cities.</p><p></p><p>Several short pdfs from Top Fashion on books. I was expecting a little more than titles and a sentance of the contents.</p><p></p><p>GURPS Atlantis- None of the given settings were what I was hoping for.</p><p></p><p>TOH 1 and 2- I had the first one for several months, but it just didn't inspire me like other monster books. The second I owned for a day or two.</p><p></p><p>Necropolis- wanted more setting. Fortunately I got GURPS Egypt and Haminaptera (however the hell it is spelled).</p><p></p><p>The Hunt:Rise of Evil- I like the supplements, but the world is just blah.</p><p></p><p>The Deep- read the reviews here to see why.</p><p></p><p>BoVD- AEG's Evil has a much better essay on the nature of evil.</p><p></p><p>Monster's Handbook- I bought this during the 5 bucks sale and now Beast Builder is so much better.</p><p></p><p>XXVc game- it is not Buck Rodgers, as much as they tried to make it.</p><p></p><p>As much as I love Alternity (it is by far my favorite system), I have to add a few from it:</p><p></p><p>Dataware- it just sucks. I wanted it for the robot rules and they are so skimpy.</p><p></p><p>The Lighthouse- I don't think I will ever use it for any setting. Like Dataware, it is under developed.</p><p></p><p>The Killing Jar- Great start that quickly desends into a meh advanture. Much too Cthulhuistic at the end for my tastes.</p></blockquote><p></p>
[QUOTE="DMH, post: 2142438, member: 24945"] CC I and II- the only monsters I like out of them are the mere lurker, Legion of One and swamp tyrant. GURPS Goblins- the description on the back made me think of a modern day game with "aliens" among us encouraging human social decay. Boy was I wrong. GURPS High Tech- I wanted technology, not guns and bombs. Sorcery and Steam- the only part I like was the intro (which is in Cityworks). The technology section sucks. Cityworks- I was hoping for a lot more on fantasy cities. Several short pdfs from Top Fashion on books. I was expecting a little more than titles and a sentance of the contents. GURPS Atlantis- None of the given settings were what I was hoping for. TOH 1 and 2- I had the first one for several months, but it just didn't inspire me like other monster books. The second I owned for a day or two. Necropolis- wanted more setting. Fortunately I got GURPS Egypt and Haminaptera (however the hell it is spelled). The Hunt:Rise of Evil- I like the supplements, but the world is just blah. The Deep- read the reviews here to see why. BoVD- AEG's Evil has a much better essay on the nature of evil. Monster's Handbook- I bought this during the 5 bucks sale and now Beast Builder is so much better. XXVc game- it is not Buck Rodgers, as much as they tried to make it. As much as I love Alternity (it is by far my favorite system), I have to add a few from it: Dataware- it just sucks. I wanted it for the robot rules and they are so skimpy. The Lighthouse- I don't think I will ever use it for any setting. Like Dataware, it is under developed. The Killing Jar- Great start that quickly desends into a meh advanture. Much too Cthulhuistic at the end for my tastes. [/QUOTE]
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What RPG books/manuals do you really regret buying?
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