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General Tabletop Discussion
*TTRPGs General
What rpg system would you use for a 60+ session fantasy campaign?
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<blockquote data-quote="Kichwas" data-source="post: 9773010" data-attributes="member: 891"><p>Probably Legend in the Mist.</p><p></p><p>The reason being that it has no leveling system. Character progression is about change rather than powering up, and the change is driven by the narrative.</p><p></p><p>Any other system might break down with that many sessions. Either the character development is too slow, or it caps out past the point where they system can keep balance long before you hit the 60th session.</p><p></p><p>If not Legend in the Mist I'd look for a similar horizontal progression RPG. Right now the only ones I can think of are Amber and Theatrix - two old diceless games, each of which has it's own flaws that would keep me away.</p><p></p><p>If I had to pick a system with vertical progression it might end up being Fantasy Hero - which I last ran in the 1980s (I ran Champions past that point, but it was always hard to get people to sit for Fantasy Hero). It has no classes and a point based character creation system After 60 sessions if I kept XP pretty low the PCs would gain about 180 points, and would have started at 75 or 150. They'd have gone from commoner scale to super heroes. But the game engine can handle that. However it becomes an increasingly slow game system as you go on. But with the right VTT automating things you might get some ground back.</p><p>- It's more mechanics based than I like now. But 60 sessions is a freakishly long time so who knows what kind of gaming I will like at the end of it all - I might be into GMing using the AI the Aliens brought over from the Andromeda galaxy by that time.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9773010, member: 891"] Probably Legend in the Mist. The reason being that it has no leveling system. Character progression is about change rather than powering up, and the change is driven by the narrative. Any other system might break down with that many sessions. Either the character development is too slow, or it caps out past the point where they system can keep balance long before you hit the 60th session. If not Legend in the Mist I'd look for a similar horizontal progression RPG. Right now the only ones I can think of are Amber and Theatrix - two old diceless games, each of which has it's own flaws that would keep me away. If I had to pick a system with vertical progression it might end up being Fantasy Hero - which I last ran in the 1980s (I ran Champions past that point, but it was always hard to get people to sit for Fantasy Hero). It has no classes and a point based character creation system After 60 sessions if I kept XP pretty low the PCs would gain about 180 points, and would have started at 75 or 150. They'd have gone from commoner scale to super heroes. But the game engine can handle that. However it becomes an increasingly slow game system as you go on. But with the right VTT automating things you might get some ground back. - It's more mechanics based than I like now. But 60 sessions is a freakishly long time so who knows what kind of gaming I will like at the end of it all - I might be into GMing using the AI the Aliens brought over from the Andromeda galaxy by that time. [/QUOTE]
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What rpg system would you use for a 60+ session fantasy campaign?
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