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General Tabletop Discussion
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What rpg system would you use for a 60+ session fantasy campaign?
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<blockquote data-quote="DrunkonDuty" data-source="post: 9773194" data-attributes="member: 54364"><p>There's a few games I've played that can handle this sort of long term campaign. </p><p></p><p>My first thought is of course HERO. I'd recommend 4th ed. Fantasy Hero. It's got everything you need to play in one book. And of course HERO allows for broadly built characters as you earn XP, but doesn't prohibit building more powerful ones.</p><p></p><p>Ars Magica would work. And you could blue book half of it, giving more leeway for schedules and all that real life crap. ANd it just occurred to me that 60 sessions (assuming 1 session = 1 season) is about 15 years of in game time. Why, your magi are only just coming into their own.</p><p></p><p>I'm currently playing a FFG Star Wars game. It's been going about 60 sessions (although I've only been around for about 40 of them.) It still works despire our characters HUUUGE amount of XP. But it's a lot of work for the GMs to come up with NPCs that are powerful enough to count as rivals and nemeses. Our current adventure arc gets around this by requiring the PCs to actually be careful and not go about disrupting things/drawing attention to themselves, so it's not about our relative power.</p><p></p><p>I've run/played in a couple of Rolemaster campaigns that went for 60 sessions of more. But I find all the looking up tables too much of a chore nowadays.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9773194, member: 54364"] There's a few games I've played that can handle this sort of long term campaign. My first thought is of course HERO. I'd recommend 4th ed. Fantasy Hero. It's got everything you need to play in one book. And of course HERO allows for broadly built characters as you earn XP, but doesn't prohibit building more powerful ones. Ars Magica would work. And you could blue book half of it, giving more leeway for schedules and all that real life crap. ANd it just occurred to me that 60 sessions (assuming 1 session = 1 season) is about 15 years of in game time. Why, your magi are only just coming into their own. I'm currently playing a FFG Star Wars game. It's been going about 60 sessions (although I've only been around for about 40 of them.) It still works despire our characters HUUUGE amount of XP. But it's a lot of work for the GMs to come up with NPCs that are powerful enough to count as rivals and nemeses. Our current adventure arc gets around this by requiring the PCs to actually be careful and not go about disrupting things/drawing attention to themselves, so it's not about our relative power. I've run/played in a couple of Rolemaster campaigns that went for 60 sessions of more. But I find all the looking up tables too much of a chore nowadays. [/QUOTE]
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What rpg system would you use for a 60+ session fantasy campaign?
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