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What RPG systems do you like?
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<blockquote data-quote="Mercule" data-source="post: 1230493" data-attributes="member: 5100"><p>Obviously, I like d20 or I wouldn't be here. I like it better than previous D&D editions (sorry Diaglo).</p><p> </p><p>Hero is a nice system. It serves supers extremely well and I use it as a "fall back" system if I don't have a specific game in mind for a genre (I tend to believe that the mechanics influence the mood of a game).</p><p> </p><p>Shadowrun in great. I'm not sure if it's the system, the setting, or the mix of the two that I like so much. Probably option #3.</p><p> </p><p>Storyteller/WoD is good. That's definitely a setting thing, though. I've [not so] jokingly referred to it as "the worst system that remains playable", but it somehow not only works for the setting but suits it better than anything else I can think of.</p><p> </p><p>Aria is a different sort of system that is good for building extremely detailed characters and relating them to the world around them.</p><p> </p><p>Paranoia is fun, but I think the biggest lure is that it has a stat named "Chutzpah". That, and it doesn't take itself too seriously.</p><p> </p><p>There was a game called "Shatterzone" a few years back. I don't remember the name of the underlying system, but it wasn't too bad. The best thing about it, though, was the "Action Deck". Very neat concept.</p><p> </p><p>Right now, though, d20 is my darling. I like D&D and I like d20 Modern. Hero is what I'd pull out if I thought d20 would be too much work to fit to a genre, or if I wanted to do supers. The others I listed are all niche systems that have their places, but are best left in those places.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1230493, member: 5100"] Obviously, I like d20 or I wouldn't be here. I like it better than previous D&D editions (sorry Diaglo). Hero is a nice system. It serves supers extremely well and I use it as a "fall back" system if I don't have a specific game in mind for a genre (I tend to believe that the mechanics influence the mood of a game). Shadowrun in great. I'm not sure if it's the system, the setting, or the mix of the two that I like so much. Probably option #3. Storyteller/WoD is good. That's definitely a setting thing, though. I've [not so] jokingly referred to it as "the worst system that remains playable", but it somehow not only works for the setting but suits it better than anything else I can think of. Aria is a different sort of system that is good for building extremely detailed characters and relating them to the world around them. Paranoia is fun, but I think the biggest lure is that it has a stat named "Chutzpah". That, and it doesn't take itself too seriously. There was a game called "Shatterzone" a few years back. I don't remember the name of the underlying system, but it wasn't too bad. The best thing about it, though, was the "Action Deck". Very neat concept. Right now, though, d20 is my darling. I like D&D and I like d20 Modern. Hero is what I'd pull out if I thought d20 would be too much work to fit to a genre, or if I wanted to do supers. The others I listed are all niche systems that have their places, but are best left in those places. [/QUOTE]
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