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<blockquote data-quote="Treebore" data-source="post: 5555204" data-attributes="member: 10177"><p>There are a number of things that attract me to FATE.</p><p></p><p>The biggest are probably how FATE points are used/implemented, by spending them to tap into one of your (Probably not using the system accurate term here) "qualities". Depending on the game parameters you can have anywhere from 0 to 10 of these, and these can be used via spending a FATE point to gain yourself a +2 to your roll, or a reroll, and one or two other things I am blanking on right now. (Probably should pull the books out and read the darn things while doing this!)</p><p></p><p>Plus the GM can also use these "qualities" against you, forcing you to spend a FATE point to ignore it, or accept it and you earn a extra FATE point for doing so. This allows for characters like Harry Dresden to earn up enough FATE points to really tap into his more powerful abilities.</p><p></p><p>Its really hard to explain, definitely a game to sit down and play in order to really see how it comes together for this surprisingly cool shared role play experience. It is a shared role play, because when you do tap into these things I have been calling qualities you also have to give a good role play based explanation as to why you should be able to get the benefit.</p><p></p><p>So a very worthwhile system to try out.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5555204, member: 10177"] There are a number of things that attract me to FATE. The biggest are probably how FATE points are used/implemented, by spending them to tap into one of your (Probably not using the system accurate term here) "qualities". Depending on the game parameters you can have anywhere from 0 to 10 of these, and these can be used via spending a FATE point to gain yourself a +2 to your roll, or a reroll, and one or two other things I am blanking on right now. (Probably should pull the books out and read the darn things while doing this!) Plus the GM can also use these "qualities" against you, forcing you to spend a FATE point to ignore it, or accept it and you earn a extra FATE point for doing so. This allows for characters like Harry Dresden to earn up enough FATE points to really tap into his more powerful abilities. Its really hard to explain, definitely a game to sit down and play in order to really see how it comes together for this surprisingly cool shared role play experience. It is a shared role play, because when you do tap into these things I have been calling qualities you also have to give a good role play based explanation as to why you should be able to get the benefit. So a very worthwhile system to try out. [/QUOTE]
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