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What RPGs genres are lacking?
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<blockquote data-quote="aramis erak" data-source="post: 9616943" data-attributes="member: 6779310"><p>Not really... <em><u>Horseclans</u></em> (Novels start in 1975) can be seen as a spiritual forefather to it, being that it's a postapocalypse weird west... and that has a splat for 1st ed GURPS (circa 1992). </p><p></p><p>While not as over the top, the TV show <em><u>Wild Wild West</u></em> definitely puts some anachronistic tech and a few supernatural elements, into a nearly historic Wild West. (Note: The main character is James West, so the name is a double entendre.) The 1999 movie was only a bit more wild than the show, mostly because it actually had an effects budget. I have not seen a specific WWW RPG, but the games I've mentioned all can do it.</p><p></p><p>Further, <em><u>AD&D</u></em> 1e has interoperability notes for <em><u>Boot Hill</u></em>... <em><u>Boot Hill</u></em> <em>adding wizards and AD&D monsters</em> is weird west. A different kind of weird west, as it lacks steamtech, but it can add magitech. Given Gamma world had similar treatment to/from AD&D... one could go far weirder by mixing those three. And TSR said it was approved to do so.</p><p></p><p><strong>What <em><u>Deadlands</u></em> did do was give it a catchy genre name</strong> and mix in more horror than <em><u>Wild Wild West</u></em> could afford and could get past the network censors.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9616943, member: 6779310"] Not really... [I][U]Horseclans[/U][/I] (Novels start in 1975) can be seen as a spiritual forefather to it, being that it's a postapocalypse weird west... and that has a splat for 1st ed GURPS (circa 1992). While not as over the top, the TV show [I][U]Wild Wild West[/U][/I] definitely puts some anachronistic tech and a few supernatural elements, into a nearly historic Wild West. (Note: The main character is James West, so the name is a double entendre.) The 1999 movie was only a bit more wild than the show, mostly because it actually had an effects budget. I have not seen a specific WWW RPG, but the games I've mentioned all can do it. Further, [I][U]AD&D[/U][/I] 1e has interoperability notes for [I][U]Boot Hill[/U][/I]... [I][U]Boot Hill[/U][/I] [I]adding wizards and AD&D monsters[/I] is weird west. A different kind of weird west, as it lacks steamtech, but it can add magitech. Given Gamma world had similar treatment to/from AD&D... one could go far weirder by mixing those three. And TSR said it was approved to do so. [B]What [I][U]Deadlands[/U][/I] did do was give it a catchy genre name[/B] and mix in more horror than [I][U]Wild Wild West[/U][/I] could afford and could get past the network censors. [/QUOTE]
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