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What RPGs genres are lacking?
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<blockquote data-quote="MGibster" data-source="post: 9698586" data-attributes="member: 4534"><p>That's just any game I'm participating in. </p><p></p><p></p><p>The last pirate game I ran was <em>Pirates of the Spanish Main </em>for Savage Worlds. It was based off of a constructable strategy game published by WizKids from 2004-2008. I can best describe it as a collectible miniatures card game. The cards were thick like credit cards and you'd punch out the pieces to make little pirate ships and fight it out with others. </p><p></p><p>One thing I really enjoyed about the RPG was the rules for morale. The longer your crew was at sea the worse their morale would get until they'd get fed up and try to mutiny. To keep moral up, you needed to not only plunder but make it back to a port so the crew could celebrate in proper pirate fashion. "Carousing" which I always took to mean a lot of drinking and visits with women of negotiable affection. </p><p></p><p>But you're right, there's a dearth of piratical games out there.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9698586, member: 4534"] That's just any game I'm participating in. The last pirate game I ran was [I]Pirates of the Spanish Main [/I]for Savage Worlds. It was based off of a constructable strategy game published by WizKids from 2004-2008. I can best describe it as a collectible miniatures card game. The cards were thick like credit cards and you'd punch out the pieces to make little pirate ships and fight it out with others. One thing I really enjoyed about the RPG was the rules for morale. The longer your crew was at sea the worse their morale would get until they'd get fed up and try to mutiny. To keep moral up, you needed to not only plunder but make it back to a port so the crew could celebrate in proper pirate fashion. "Carousing" which I always took to mean a lot of drinking and visits with women of negotiable affection. But you're right, there's a dearth of piratical games out there. [/QUOTE]
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