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What RPGs Should Every Collection Have?
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<blockquote data-quote="hawkeyefan" data-source="post: 9223325" data-attributes="member: 6785785"><p>Considering what you shared and already have covered, I would suggest the following. </p><p></p><p>1) Apocalypse World- even if you never get a chance to play this (though you should) I think this is an important game that begat a whole subsection of RPGs- there are many Powered by the Apocalypse games, some are excellent, many are not, but this is the one that started it all</p><p>2) Blades in the Dark- takes the PbtA ethos and takes it in a new direction; a masterclass in establishing just enough setting to inspire the participants to engage with the game world</p><p>3) Spire: The City Must Fall- also inspired partially by Apocalypse World, this game about clandestine insurrection uses a really great system to see the toll that insurrection takes on people- the setting is also really evocative, and although it's very detailed, so much is left up to the participants to decide in play</p><p>4) Mothership- I like this OSR inspired sci-fi game- just a simple system designed for usability at the table, with an old school mindset focusing on skilled play</p><p>5) Delta Green- As a more trad approach to gaming, this is a really good example- it gives the players a little more agency than the game that spawned it (Call of Cthulhu) and also works better as an ongoing campaign</p><p></p><p>I think those games offer some stuff not already represented on your list, and each delivers its own experience.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9223325, member: 6785785"] Considering what you shared and already have covered, I would suggest the following. 1) Apocalypse World- even if you never get a chance to play this (though you should) I think this is an important game that begat a whole subsection of RPGs- there are many Powered by the Apocalypse games, some are excellent, many are not, but this is the one that started it all 2) Blades in the Dark- takes the PbtA ethos and takes it in a new direction; a masterclass in establishing just enough setting to inspire the participants to engage with the game world 3) Spire: The City Must Fall- also inspired partially by Apocalypse World, this game about clandestine insurrection uses a really great system to see the toll that insurrection takes on people- the setting is also really evocative, and although it's very detailed, so much is left up to the participants to decide in play 4) Mothership- I like this OSR inspired sci-fi game- just a simple system designed for usability at the table, with an old school mindset focusing on skilled play 5) Delta Green- As a more trad approach to gaming, this is a really good example- it gives the players a little more agency than the game that spawned it (Call of Cthulhu) and also works better as an ongoing campaign I think those games offer some stuff not already represented on your list, and each delivers its own experience. [/QUOTE]
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