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What ruins a campaign?
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<blockquote data-quote="Lanefan" data-source="post: 3300878" data-attributes="member: 29398"><p>Different viewpoints, I suppose. A low-level character doesn't "know the rules" even if the player does...so if it tries something normally within the rules and that something turns out not to exist, so be it. There's lots of rules that don't make sense to me...if I were to try running a 3e game I'd fix what I could before dropping the puck, but I know I'd miss some if only because there's so many. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What is <strong>absolutely critical</strong> is that the DM adheres to his own established in-game precedent...if it's ruled something works a certain way once in his game, then it <em>must always work that way in that game</em>, even if broken. Want new rules? Start a new game...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3300878, member: 29398"] Different viewpoints, I suppose. A low-level character doesn't "know the rules" even if the player does...so if it tries something normally within the rules and that something turns out not to exist, so be it. There's lots of rules that don't make sense to me...if I were to try running a 3e game I'd fix what I could before dropping the puck, but I know I'd miss some if only because there's so many. :) What is [B]absolutely critical[/B] is that the DM adheres to his own established in-game precedent...if it's ruled something works a certain way once in his game, then it [I]must always work that way in that game[/I], even if broken. Want new rules? Start a new game... Lanefan [/QUOTE]
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