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What ruins a campaign?
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<blockquote data-quote="Elf Witch" data-source="post: 3310433" data-attributes="member: 9037"><p>Let me explain what I mean by winging it. The DM does not understand the combat rules so he makes rulings on what makes sense to him. </p><p></p><p>So for example under the grapple rules he deciced that rogues because of their natural high dex and if they have ranks in escape artist can not be grappled using a strength check you have to use a dex check. Which means that a strength fighter will have a hard time every grappling a rogue. He based this on the greased pig theory. He adnited he didn't know the rules when he made the ruling and when he read the rules he just threw them out because they didn't make sense.</p><p></p><p>Another time a player who was down to 1 hit point on her round disengaged did a full defensive retreat ao that she could get out of melee to take a potion. The PC had a movement rate of 30 and was ten feet away from a death knight in full plate armor. Under the rules there should have been no way for the death knight to reach her and use all his attacks. But the DM ruled that he charged reached her and got to do a full attack which was two and of course he hit with both killing the character.</p><p></p><p>A lot of his decision are based on what he thinks sounds right memories of Ad&D rules and the rules he played under in 3.0. </p><p></p><p>This leaves a player always having to guess on what combat manuever to use because you can never be sure what rule he is going to use. Believe me this makes for a not fun game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3310433, member: 9037"] Let me explain what I mean by winging it. The DM does not understand the combat rules so he makes rulings on what makes sense to him. So for example under the grapple rules he deciced that rogues because of their natural high dex and if they have ranks in escape artist can not be grappled using a strength check you have to use a dex check. Which means that a strength fighter will have a hard time every grappling a rogue. He based this on the greased pig theory. He adnited he didn't know the rules when he made the ruling and when he read the rules he just threw them out because they didn't make sense. Another time a player who was down to 1 hit point on her round disengaged did a full defensive retreat ao that she could get out of melee to take a potion. The PC had a movement rate of 30 and was ten feet away from a death knight in full plate armor. Under the rules there should have been no way for the death knight to reach her and use all his attacks. But the DM ruled that he charged reached her and got to do a full attack which was two and of course he hit with both killing the character. A lot of his decision are based on what he thinks sounds right memories of Ad&D rules and the rules he played under in 3.0. This leaves a player always having to guess on what combat manuever to use because you can never be sure what rule he is going to use. Believe me this makes for a not fun game. [/QUOTE]
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