Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What rule(s) do you tend to ignore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8303348" data-attributes="member: 7023887"><p>Gosh, this is going to be a long list, as there are a ton of things that I think exist in the game for no good reason, or should in exist in the game with no good reason not to. </p><p></p><p>Here are the main ones I can think of right now:</p><ol> <li data-xf-list-type="ol">Ignore most spell components. I still make it so people can't do Verbal components in areas of the Silence spell and similar effects, make sure that they buy expensive material components (sometimes allowing them to do it on the spot, just expending the equivalent gold and being done with it), and other main parts of spell components, but I ignore the whole "you can do spells with Somatic and Material Components (no cost, not consumed) with both hands full as long as one of the hands is holding a spellcasting focus, but not if there aren't any material components (no cost, not consumed)", and I also typically allow players to use material components if they have both hands full as long as the item is on their person. Why in the name of Wizards of the Coast does a spell component need to be in your hands to be consumed? It's not for any balancing reasons, and it's not for any logical reasons (it's magic! surely you can access the magic of your material components that are in your pocket/backpack just as easily as when you're holding them, right!?!?), and it's not for any reason that improves the fun of the game (seriously, who enjoys having to keep track of whether or not they have the hands to access a spell component? No one in their right mind would think that this improves their campaign). </li> <li data-xf-list-type="ol">Ignore most ammunition (and their weight). Of course, I keep track of magical ammunition, and ammunition for rare weapons (firearms, futuristic weapons, etc), but generic, bog-standard arrows? Who the freak wants to mark down an arrow every time the Archer fires one? Who wants to factor in the weight of every arrow they're carrying? I can understand this for some survival-based campaigns and worlds like Dark Sun, but not for the average D&D campaign. </li> <li data-xf-list-type="ol">Ignore the weight of gold, as well as encumbrance. Seriously, nothing is more boring than being slowed down by money. Nothing. Also, I do make sure the individual PCs have enough strength to carry the items they have, but I don't use encumbrance. IMO and IME, it just slows down the game and doesn't add anything positive in exchance. </li> <li data-xf-list-type="ol">A ton of official rulings from Sage Advice/rules from the game that I find nonsensical/not adding to the fun of the game (Goodberry Life Clerics, Magic-Missile being one roll, magical darkness only blocking darkvision if it's explicitly stated, druids not being capable of wearing metal armor/shields but being able to use metal weapons, Magic Initiate and similar Pre-Tasha's feats and races not being able to cast their automatic spells with spell slots from their class, etc). </li> <li data-xf-list-type="ol">Classes/Subclasses/Class-Options that should get the current version of Bladesinger's Extra Attack not getting it for no reasons based on flavor or balance, like Armorer/Battle-Smith Artificers, Blade-locks (I limit it to exclude Eldritch Blast shenanigans), etc. </li> </ol></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8303348, member: 7023887"] Gosh, this is going to be a long list, as there are a ton of things that I think exist in the game for no good reason, or should in exist in the game with no good reason not to. Here are the main ones I can think of right now: [LIST=1] [*]Ignore most spell components. I still make it so people can't do Verbal components in areas of the Silence spell and similar effects, make sure that they buy expensive material components (sometimes allowing them to do it on the spot, just expending the equivalent gold and being done with it), and other main parts of spell components, but I ignore the whole "you can do spells with Somatic and Material Components (no cost, not consumed) with both hands full as long as one of the hands is holding a spellcasting focus, but not if there aren't any material components (no cost, not consumed)", and I also typically allow players to use material components if they have both hands full as long as the item is on their person. Why in the name of Wizards of the Coast does a spell component need to be in your hands to be consumed? It's not for any balancing reasons, and it's not for any logical reasons (it's magic! surely you can access the magic of your material components that are in your pocket/backpack just as easily as when you're holding them, right!?!?), and it's not for any reason that improves the fun of the game (seriously, who enjoys having to keep track of whether or not they have the hands to access a spell component? No one in their right mind would think that this improves their campaign). [*]Ignore most ammunition (and their weight). Of course, I keep track of magical ammunition, and ammunition for rare weapons (firearms, futuristic weapons, etc), but generic, bog-standard arrows? Who the freak wants to mark down an arrow every time the Archer fires one? Who wants to factor in the weight of every arrow they're carrying? I can understand this for some survival-based campaigns and worlds like Dark Sun, but not for the average D&D campaign. [*]Ignore the weight of gold, as well as encumbrance. Seriously, nothing is more boring than being slowed down by money. Nothing. Also, I do make sure the individual PCs have enough strength to carry the items they have, but I don't use encumbrance. IMO and IME, it just slows down the game and doesn't add anything positive in exchance. [*]A ton of official rulings from Sage Advice/rules from the game that I find nonsensical/not adding to the fun of the game (Goodberry Life Clerics, Magic-Missile being one roll, magical darkness only blocking darkvision if it's explicitly stated, druids not being capable of wearing metal armor/shields but being able to use metal weapons, Magic Initiate and similar Pre-Tasha's feats and races not being able to cast their automatic spells with spell slots from their class, etc). [*]Classes/Subclasses/Class-Options that should get the current version of Bladesinger's Extra Attack not getting it for no reasons based on flavor or balance, like Armorer/Battle-Smith Artificers, Blade-locks (I limit it to exclude Eldritch Blast shenanigans), etc. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What rule(s) do you tend to ignore?
Top