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What rule system am i looking for?
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<blockquote data-quote="John Q. Mayhem" data-source="post: 4606308" data-attributes="member: 13525"><p>I like Savage Worlds a lot, and it sounds close to what you want. Plus, hey, complete core rules only $10. Can't beat it. </p><p></p><p> </p><p></p><p>SW isn't very simulationist, but it definitely allows for but does not assume handwaving.</p><p></p><p></p><p></p><p></p><p>Yup</p><p></p><p></p><p></p><p>Defense against melee attacks is 1/2 Fighting die +2, so you could allow the defender to roll Fighting +2 or +1 if you wanted. It's really, really hard to hit a swordmaster in melee. Ranged is the standard target number of 4; the Dodge/Improved Dodge feats give penalties to enemies ranged attacks against you. You could have the defender roll d8, with a bonus for the dodge feats if you wanted. Heck, you could just have 'em roll Agility. Or add a Dodge skill that was rolled against ranged attacks. That'd actually be kinda cool...</p><p></p><p></p><p></p><p>Pretty much. Of course, a Legendary character should be able to raise at least a small army anyways.</p><p></p><p></p><p></p><p>100% yes. SW is great for that.</p><p></p><p></p><p></p><p>100%.</p><p></p><p></p><p></p><p>Yup. PCs are somewhat protected by the Wild Card rules, though, but a Joe Blow hit by someone who outclasses him a lot is most likely screwed.</p><p></p><p></p><p></p><p>True, and there are listed penalties and bonuses for called shots, but injuries in general are mostly assumed to degrade your capabilities a good deal in general. All injuries lower your speed and all ability and skill tests.</p><p></p><p></p><p></p><p>IIRC, yes, but I've never had occasion to use the falling rules so they're not fresh in my head. I should rectify that...</p><p></p><p></p><p>Yup, although you probably won't actually inflict a serious wound without spamming <em>bolt</em> all the time.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p></p><p>Yup.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 4606308, member: 13525"] I like Savage Worlds a lot, and it sounds close to what you want. Plus, hey, complete core rules only $10. Can't beat it. SW isn't very simulationist, but it definitely allows for but does not assume handwaving. Yup Defense against melee attacks is 1/2 Fighting die +2, so you could allow the defender to roll Fighting +2 or +1 if you wanted. It's really, really hard to hit a swordmaster in melee. Ranged is the standard target number of 4; the Dodge/Improved Dodge feats give penalties to enemies ranged attacks against you. You could have the defender roll d8, with a bonus for the dodge feats if you wanted. Heck, you could just have 'em roll Agility. Or add a Dodge skill that was rolled against ranged attacks. That'd actually be kinda cool... Pretty much. Of course, a Legendary character should be able to raise at least a small army anyways. 100% yes. SW is great for that. 100%. Yup. PCs are somewhat protected by the Wild Card rules, though, but a Joe Blow hit by someone who outclasses him a lot is most likely screwed. True, and there are listed penalties and bonuses for called shots, but injuries in general are mostly assumed to degrade your capabilities a good deal in general. All injuries lower your speed and all ability and skill tests. IIRC, yes, but I've never had occasion to use the falling rules so they're not fresh in my head. I should rectify that... Yup, although you probably won't actually inflict a serious wound without spamming [I]bolt[/I] all the time. Yup. Yup. [/QUOTE]
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