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What Rule Systems Would You Like To See (More Of)?
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<blockquote data-quote="Lanefan" data-source="post: 7880190" data-attributes="member: 29398"><p>One option I've seen to reward this is to give xp (in a much less than 1-1 ratio) to a character for money spent by that character on things that don't directly benefit that character or anyone else in the party:</p><ul> <li data-xf-list-type="ul">donations, be they to a church or temple (not the character's own), poorhouse, orphanage, whatever</li> <li data-xf-list-type="ul">public works e.g. funding for road-building, public art, education, voluntarily paying extra taxes, etc.</li> <li data-xf-list-type="ul">living the good life with no expectation of reward or benefit (e.g. being ultra lavish with one's funds, constantly buying rounds for the house, and otherwise generally over-contributing to the local economy).</li> </ul><p></p><p>You'd need to come up with a workable ratio; a game I play in does something like this using a ratio of spending/donating 3 g.p. gets you 1 xp, to an absolute hard maximum that only 10% of the xp for the level you're in can be earned this way.</p><p></p><p>You also have to be careful and perhaps err on the side of harsh to prevent characters benefitting from the money thus spent and also gaining xp for it; it has to be one or the other. Example: a character building a stronghold away from town gets no xp for any money spent on the actual stronghold, but would get xp for money spent on improving the local roads between the stronghold's site and the town.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7880190, member: 29398"] One option I've seen to reward this is to give xp (in a much less than 1-1 ratio) to a character for money spent by that character on things that don't directly benefit that character or anyone else in the party: [LIST] [*]donations, be they to a church or temple (not the character's own), poorhouse, orphanage, whatever [*]public works e.g. funding for road-building, public art, education, voluntarily paying extra taxes, etc. [*]living the good life with no expectation of reward or benefit (e.g. being ultra lavish with one's funds, constantly buying rounds for the house, and otherwise generally over-contributing to the local economy). [/LIST] You'd need to come up with a workable ratio; a game I play in does something like this using a ratio of spending/donating 3 g.p. gets you 1 xp, to an absolute hard maximum that only 10% of the xp for the level you're in can be earned this way. You also have to be careful and perhaps err on the side of harsh to prevent characters benefitting from the money thus spent and also gaining xp for it; it has to be one or the other. Example: a character building a stronghold away from town gets no xp for any money spent on the actual stronghold, but would get xp for money spent on improving the local roads between the stronghold's site and the town. [/QUOTE]
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