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General Tabletop Discussion
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What rules and mechanics from other systems would you like to import into your 5e games?
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<blockquote data-quote="Tormyr" data-source="post: 7406840" data-attributes="member: 6776887"><p>I stole parts of the concepts of <strong>Threat</strong> and <strong>Momentum</strong> from <strong>Star Trek Adventures</strong>. Threat and momentum are that game's inspiration point/resource pool. Players get momentum by exceeding the needed number of successes on a dice roll or for good role playing. They can use momentum for an additional die during a roll, re-rolling dice, prevent an injury, or to alter the narrative ("Yeah we totally remembered to bring the Type-III phaser rifles on the away mission."). The GM gets threat when the players roll a complication (a 20 on a d20. Lower numbers are better in STA), when the players dither on a decision, or when they decide to kill someone or a ship. The GM can use threat to do anything the players do as well as increase the complication range on a player roll (and spend additional to the point where 17-20 is a complication).</p><p></p><p>I took the concept of threat, and if the party dithers about and talks in circles about what they are going to do next, especially when time is important, I award myself an inspiration point which I can use later for all the normal uses of insipration.</p><p></p><p>For the concept of momentum, I expanded the use of inspiration to allow the players minor alterations of the narrative. If the PCs want to enter a building through a window, maybe a window was left open or has an external shutter that is easily opened. If the blacksmith PC is looking for a grappling hook, he can find one in his shop.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7406840, member: 6776887"] I stole parts of the concepts of [B]Threat[/B] and [B]Momentum[/B] from [B]Star Trek Adventures[/B]. Threat and momentum are that game's inspiration point/resource pool. Players get momentum by exceeding the needed number of successes on a dice roll or for good role playing. They can use momentum for an additional die during a roll, re-rolling dice, prevent an injury, or to alter the narrative ("Yeah we totally remembered to bring the Type-III phaser rifles on the away mission."). The GM gets threat when the players roll a complication (a 20 on a d20. Lower numbers are better in STA), when the players dither on a decision, or when they decide to kill someone or a ship. The GM can use threat to do anything the players do as well as increase the complication range on a player roll (and spend additional to the point where 17-20 is a complication). I took the concept of threat, and if the party dithers about and talks in circles about what they are going to do next, especially when time is important, I award myself an inspiration point which I can use later for all the normal uses of insipration. For the concept of momentum, I expanded the use of inspiration to allow the players minor alterations of the narrative. If the PCs want to enter a building through a window, maybe a window was left open or has an external shutter that is easily opened. If the blacksmith PC is looking for a grappling hook, he can find one in his shop. [/QUOTE]
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Community
General Tabletop Discussion
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What rules and mechanics from other systems would you like to import into your 5e games?
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