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General Tabletop Discussion
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What rules and mechanics from other systems would you like to import into your 5e games?
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<blockquote data-quote="Fanaelialae" data-source="post: 7413442" data-attributes="member: 53980"><p>I found that fog cloud / darkness not being able to protect against attacks counter intuitive myself. Which is why I house ruled that in those cases the attack has disadvantage (and the defender does not grant advantage as a result of being blind). It does mean that if two people are fighting in a darkness spell they are more likely to miss each other (which can be a bit boring) but I'm okay with that.</p><p></p><p>Technically, there is a way to use darkness defensively in RAW, it's just not intuitive. You have to interpose the darkness between yourself and your attacker (meaning they are treated as blind to attack you, but you are not blind).</p><p></p><p></p><p>As for rules I'd like to import, I'd love to find a way to bring in the dying rules from Tenra Bansho Zero (kind of a heroic last stand). I've made a few attempts, but I've never been been quite satisfied with what I've come up with.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7413442, member: 53980"] I found that fog cloud / darkness not being able to protect against attacks counter intuitive myself. Which is why I house ruled that in those cases the attack has disadvantage (and the defender does not grant advantage as a result of being blind). It does mean that if two people are fighting in a darkness spell they are more likely to miss each other (which can be a bit boring) but I'm okay with that. Technically, there is a way to use darkness defensively in RAW, it's just not intuitive. You have to interpose the darkness between yourself and your attacker (meaning they are treated as blind to attack you, but you are not blind). As for rules I'd like to import, I'd love to find a way to bring in the dying rules from Tenra Bansho Zero (kind of a heroic last stand). I've made a few attempts, but I've never been been quite satisfied with what I've come up with. [/QUOTE]
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General Tabletop Discussion
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What rules and mechanics from other systems would you like to import into your 5e games?
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