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Community
General Tabletop Discussion
*Dungeons & Dragons
What Rules do you see people mistake or misapply?
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<blockquote data-quote="Li Shenron" data-source="post: 7101952" data-attributes="member: 1465"><p>- <strong>Advantage</strong> and <strong>disadvantage</strong>: not so much mistaken/misapplied but rather <em>overapplied</em>, for any case where there seems to be the <em>slightest</em> favorable or unfavorable condition, or to reward ANY player's ideas or even flourish descriptions. The reason for applying these too easily is probably in the too much carefree presentation this rule was given by the designers, which at some point wanted to market it as a "blanket rule" for adding variety in any situation. At low levels there is not much problem, but if the DM continues with a carefree approach into mid-high levels, soon enough this gets in the way of all the abilities which leverage the (dis)advantage rules.</p><p></p><p>- <strong>Concentration</strong>: this is a "double rule", in the sense that it is used by the game to cover two separate purposes: (a) representing losing spells when attacked, and (b) preventing the stacking of buffs or curses. Unfortunately it's quite easy to forget to check for concentration, maybe focusing to remember one side of it and forgetting the other.</p><p></p><p>- <strong>Ritual casting</strong>: the original reason why this mechanic was introduced to 5e was <em>not</em> to represent "rituals" i.e. long-casting-time spells (which already existed, and not all of them are rituals), but instead to make some out-of-combat spells <em>cheaper</em> by <strong>not costing a spell slot</strong>, in an attempt to avoid players regretting their preparation and thus ending up with lots of cool (but not very commonly useful) spells never being used in the game. I've seen DMs asking players to mark the spell slot used anyway, and players complying because they forgot how it really works.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7101952, member: 1465"] - [B]Advantage[/B] and [B]disadvantage[/B]: not so much mistaken/misapplied but rather [I]overapplied[/I], for any case where there seems to be the [I]slightest[/I] favorable or unfavorable condition, or to reward ANY player's ideas or even flourish descriptions. The reason for applying these too easily is probably in the too much carefree presentation this rule was given by the designers, which at some point wanted to market it as a "blanket rule" for adding variety in any situation. At low levels there is not much problem, but if the DM continues with a carefree approach into mid-high levels, soon enough this gets in the way of all the abilities which leverage the (dis)advantage rules. - [B]Concentration[/B]: this is a "double rule", in the sense that it is used by the game to cover two separate purposes: (a) representing losing spells when attacked, and (b) preventing the stacking of buffs or curses. Unfortunately it's quite easy to forget to check for concentration, maybe focusing to remember one side of it and forgetting the other. - [B]Ritual casting[/B]: the original reason why this mechanic was introduced to 5e was [I]not[/I] to represent "rituals" i.e. long-casting-time spells (which already existed, and not all of them are rituals), but instead to make some out-of-combat spells [I]cheaper[/I] by [B]not costing a spell slot[/B], in an attempt to avoid players regretting their preparation and thus ending up with lots of cool (but not very commonly useful) spells never being used in the game. I've seen DMs asking players to mark the spell slot used anyway, and players complying because they forgot how it really works. [/QUOTE]
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Community
General Tabletop Discussion
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What Rules do you see people mistake or misapply?
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