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General Tabletop Discussion
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D&D Older Editions
What rules do you think are still missing from 4e?
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<blockquote data-quote="Shabe" data-source="post: 4370562" data-attributes="member: 66108"><p>Well i'd like pretty much the whole skill section detailed a bit more with examples of how to use them.</p><p>Tracking probably needs some more expansion, like what kind of action, what speed do you follow the tracks at, can you take penalties to go quicker etc.</p><p> </p><p>A D&D insider loot generator, not technically rules, but if they could implement a loot generator where you ticked which books you had access to and then it generated loot for a level, that would be nice. Not that i'd use it strictly i just worry about looking like i'm favouring one player over another when selecting items.</p><p> </p><p>Rules for spells and their interactions in 3d, how far does a dragonborn's breath weapon for example go up and down, considering dragonborn are 6ft tall.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4370562, member: 66108"] Well i'd like pretty much the whole skill section detailed a bit more with examples of how to use them. Tracking probably needs some more expansion, like what kind of action, what speed do you follow the tracks at, can you take penalties to go quicker etc. A D&D insider loot generator, not technically rules, but if they could implement a loot generator where you ticked which books you had access to and then it generated loot for a level, that would be nice. Not that i'd use it strictly i just worry about looking like i'm favouring one player over another when selecting items. Rules for spells and their interactions in 3d, how far does a dragonborn's breath weapon for example go up and down, considering dragonborn are 6ft tall. [/QUOTE]
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Community
General Tabletop Discussion
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D&D Older Editions
What rules do you think are still missing from 4e?
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