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What Rules Do You Want to See in 4E?
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<blockquote data-quote="KarinsDad" data-source="post: 3379554" data-attributes="member: 2011"><p>Personally, I am bothered somewhat by the "Bigger, Better, Badder, Broken" aspect of recent WotC books.</p><p></p><p>So, I was wondering which rules or meta-rules (rules about rulse) would make your game more enjoyable.</p><p></p><p>For me, I dislike the concept of a Prestige Class for every situation.</p><p></p><p></p><p>I think taking most of the special abilities (from PrCs) and feats in the game and making them into feat trees would work better. Give each core class some more feats and the ability to gain those special abilities without going into a PrC.</p><p></p><p>That way, the really uber feats and PrC special abilities could be at or near the end of a feat tree as opposed to picked up at level one or four or (or level six because a PrC was taken) or some such.</p><p></p><p>PrCs should be few and far between (IMO). They should be for things like multiclassing two core classes, not for every silly idea that pops into somebody's head.</p><p></p><p></p><p>I also think that every PrC should have a significant downside to getting in. For example, virtually every spell casting PrC (except multiclassing ones like Mystic Theurge types which have already paid a penalty) should have no spell casting advancement for level one in the PrC. Getting a PrC would then not be like shopping for clothes and picking out the PrC du jour would not occur as often. PrCs would be more special and more "in character" and not only to gain cool new abilities. PrCs should have pros and cons, not just pros.</p><p></p><p>Another thing would be to have additional feats for all core classes that are lost if a PrC is taken (which only occurs for a select few classes today) and of course, this meshes in well with the idea of having more feat trees of special abilities (and even some potent feats in the game today which should be in a tree, but are mostly standalone).</p><p></p><p></p><p>Rules that you think should be looked at by WotC?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3379554, member: 2011"] Personally, I am bothered somewhat by the "Bigger, Better, Badder, Broken" aspect of recent WotC books. So, I was wondering which rules or meta-rules (rules about rulse) would make your game more enjoyable. For me, I dislike the concept of a Prestige Class for every situation. I think taking most of the special abilities (from PrCs) and feats in the game and making them into feat trees would work better. Give each core class some more feats and the ability to gain those special abilities without going into a PrC. That way, the really uber feats and PrC special abilities could be at or near the end of a feat tree as opposed to picked up at level one or four or (or level six because a PrC was taken) or some such. PrCs should be few and far between (IMO). They should be for things like multiclassing two core classes, not for every silly idea that pops into somebody's head. I also think that every PrC should have a significant downside to getting in. For example, virtually every spell casting PrC (except multiclassing ones like Mystic Theurge types which have already paid a penalty) should have no spell casting advancement for level one in the PrC. Getting a PrC would then not be like shopping for clothes and picking out the PrC du jour would not occur as often. PrCs would be more special and more "in character" and not only to gain cool new abilities. PrCs should have pros and cons, not just pros. Another thing would be to have additional feats for all core classes that are lost if a PrC is taken (which only occurs for a select few classes today) and of course, this meshes in well with the idea of having more feat trees of special abilities (and even some potent feats in the game today which should be in a tree, but are mostly standalone). Rules that you think should be looked at by WotC? [/QUOTE]
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