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What Rules Do You Want to See in 4E?
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<blockquote data-quote="Moonstone Spider" data-source="post: 3380593" data-attributes="member: 40079"><p>Ya know, a lot of the stuff people are mentioning could be fixed by expanding and unifying the skill system, bringing in more of the disparate systems in play and making them skills.</p><p></p><p>For instance, caster level. Let's kill it and make it a skill, roll it into concentration. Whenever you cast a spell, you roll your concentration skill to determine how awesome the effects are. Since it's the same skill, it stacks between classes.</p><p></p><p>While we're at it, kill the BAB and turn it into a set of separate skills for a handful of weapon groups. Most or all weapon skills are cross-class for the wizard, several are class for the rogue, and all are class + a class bonus for fighter types. Obviously this requires some balancing and testing, at the very least fighters are going to need more skill points to cover a range of weaponry as needed.</p><p></p><p>Possibly even a dodge and toughness AC bonus could be granted by skills, perhaps rolled at initiative once per combat, in place of the flat DEX to AC that's currently in place, allowing defense to more easily keep pace with offense simply because they both work off exactly the same system, skills.</p></blockquote><p></p>
[QUOTE="Moonstone Spider, post: 3380593, member: 40079"] Ya know, a lot of the stuff people are mentioning could be fixed by expanding and unifying the skill system, bringing in more of the disparate systems in play and making them skills. For instance, caster level. Let's kill it and make it a skill, roll it into concentration. Whenever you cast a spell, you roll your concentration skill to determine how awesome the effects are. Since it's the same skill, it stacks between classes. While we're at it, kill the BAB and turn it into a set of separate skills for a handful of weapon groups. Most or all weapon skills are cross-class for the wizard, several are class for the rogue, and all are class + a class bonus for fighter types. Obviously this requires some balancing and testing, at the very least fighters are going to need more skill points to cover a range of weaponry as needed. Possibly even a dodge and toughness AC bonus could be granted by skills, perhaps rolled at initiative once per combat, in place of the flat DEX to AC that's currently in place, allowing defense to more easily keep pace with offense simply because they both work off exactly the same system, skills. [/QUOTE]
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