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What Rules for Duels Rule?
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<blockquote data-quote="Warehouse23" data-source="post: 2262007" data-attributes="member: 27941"><p>To add a cinematic feel to your sword vs. sword combats, you could simply declare that successful attacks deal subdual damage (or no damage at all), whereas crtical hit do normal damage. A mechanic would be required to "position" in combat, whereby you could make an attack which would not deal damage, but which would expand your threat range. The defender would have to have a position attack as well to reduce the opponent's threat range. The question would be, who would twitch first and attempt to score a crit.</p></blockquote><p></p>
[QUOTE="Warehouse23, post: 2262007, member: 27941"] To add a cinematic feel to your sword vs. sword combats, you could simply declare that successful attacks deal subdual damage (or no damage at all), whereas crtical hit do normal damage. A mechanic would be required to "position" in combat, whereby you could make an attack which would not deal damage, but which would expand your threat range. The defender would have to have a position attack as well to reduce the opponent's threat range. The question would be, who would twitch first and attempt to score a crit. [/QUOTE]
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