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General Tabletop Discussion
*Dungeons & Dragons
What rules for older editions have DMs imported to their own 5e games?
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<blockquote data-quote="Shiroiken" data-source="post: 8601030" data-attributes="member: 6775477"><p>I've tried various stuff, but I've found it's just easier to take existing 5E stuff and modify them slightly with concepts from older edition rules, rather than a direct import. Most of it's exploration based.</p><p></p><p></p><p>This was throwing the baby out with the bathwater IMO. I agree that trying to break everything down into CF was a pain in the #$^, but there was a game balance reason for this (also the bouncing lighting bolts). Those two spells did the most damage for their spell levels by a considerable margin, but in a confined space (like the ever common dungeon) you had to be <strong>very</strong> careful when you used them. Once these downsides were removed in 3E, without adjusting their power level among other 3rd level spells, they were obviously the best choices. They became iconic because they were overpowered, which then led to them being overpowered again in 5E.</p><p></p><p>I think it might have been better to have it be 20 ft radius, with a minimum number of 5 ft squares. I spend about half an hour trying to figure out what a good minimum would be, but I'm not good enough at math. Basically enough to prevent dropping fireballs on the far wall of small rooms and in hallways is the idea.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8601030, member: 6775477"] I've tried various stuff, but I've found it's just easier to take existing 5E stuff and modify them slightly with concepts from older edition rules, rather than a direct import. Most of it's exploration based. This was throwing the baby out with the bathwater IMO. I agree that trying to break everything down into CF was a pain in the #$^, but there was a game balance reason for this (also the bouncing lighting bolts). Those two spells did the most damage for their spell levels by a considerable margin, but in a confined space (like the ever common dungeon) you had to be [B]very[/B] careful when you used them. Once these downsides were removed in 3E, without adjusting their power level among other 3rd level spells, they were obviously the best choices. They became iconic because they were overpowered, which then led to them being overpowered again in 5E. I think it might have been better to have it be 20 ft radius, with a minimum number of 5 ft squares. I spend about half an hour trying to figure out what a good minimum would be, but I'm not good enough at math. Basically enough to prevent dropping fireballs on the far wall of small rooms and in hallways is the idea. [/QUOTE]
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What rules for older editions have DMs imported to their own 5e games?
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