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*Pathfinder & Starfinder
What Rules have you fixed for your game?
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<blockquote data-quote="sfedi" data-source="post: 2028721" data-attributes="member: 15746"><p><strong>My changes</strong></p><p></p><p>-bumped up medium armors (they were useless)</p><p>-improved the Aid spell</p><p>-nerfed the buckler, so the small shield is actually worth using</p><p>-imrpoved the Death Knell spell</p><p>-made all movement enhancement bonuses the same type, so they do not stack</p><p> (barbarians, haste, expeditious retreat, etc.)</p><p>-changed duration of rage's penalty to: "as long as it has been used"</p><p>-clarified that a bard's song's effect lasts for 5 rounds after it stops</p><p>-Fight Defensively and Expertise aren't cumulative</p><p>-Inflict spells do more damage (to make the spells usable)</p><p>-gave humans more points to buy stats, to even out with non-human races</p><p>-allow casters to cast at lower caster level (this is VERY subtle, and mostly for consistency)</p><p>-first hit die gives full hit points to ALL creatures, not just PCs (no more 1 hp orcs)</p><p>-made rules for pushing doors open, and holding them shut</p><p>-made rules for carrying equipment (how many swords can you carry? etc.)</p><p>-increased skill points to a minimum of 4 for all classes</p><p>-made skill points dependent on differente stats, not only Int, but then, these points aren't usefull to pay every skill</p><p>-reduced cost of Materwork Thrown Weapons (for Thrown purposes only) to 1/5 th</p><p>-gave crossbows and short bows and intrinsic +2 Focus Bonus</p><p>-made an option that you can take a full round action and gain a +2 to your attack. No multiple attacks allowed though. Useful for low level characters who have a move action "wasted" when meleeing.</p></blockquote><p></p>
[QUOTE="sfedi, post: 2028721, member: 15746"] [b]My changes[/b] -bumped up medium armors (they were useless) -improved the Aid spell -nerfed the buckler, so the small shield is actually worth using -imrpoved the Death Knell spell -made all movement enhancement bonuses the same type, so they do not stack (barbarians, haste, expeditious retreat, etc.) -changed duration of rage's penalty to: "as long as it has been used" -clarified that a bard's song's effect lasts for 5 rounds after it stops -Fight Defensively and Expertise aren't cumulative -Inflict spells do more damage (to make the spells usable) -gave humans more points to buy stats, to even out with non-human races -allow casters to cast at lower caster level (this is VERY subtle, and mostly for consistency) -first hit die gives full hit points to ALL creatures, not just PCs (no more 1 hp orcs) -made rules for pushing doors open, and holding them shut -made rules for carrying equipment (how many swords can you carry? etc.) -increased skill points to a minimum of 4 for all classes -made skill points dependent on differente stats, not only Int, but then, these points aren't usefull to pay every skill -reduced cost of Materwork Thrown Weapons (for Thrown purposes only) to 1/5 th -gave crossbows and short bows and intrinsic +2 Focus Bonus -made an option that you can take a full round action and gain a +2 to your attack. No multiple attacks allowed though. Useful for low level characters who have a move action "wasted" when meleeing. [/QUOTE]
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What Rules have you fixed for your game?
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