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What Rules have you fixed for your game?
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<blockquote data-quote="Jack Daniel" data-source="post: 2029913" data-attributes="member: 694"><p> <ul> <li data-xf-list-type="ul">Power Attack with a double-gripped weapon deals x1.5 extra damage, not x2. Power Attack with a light weapon deals x0.5 extra damage instead of no extra damage.</li> <li data-xf-list-type="ul">Death and dying. Characters cannot fall into negative HPs; instead, at 0, roll d%. A roll of 1-10 results in being stable and conscious, but disabled. 11-90 means unconsciousness and dying. 91-100 means dead. Each round, the character must roll again until a result of either "stable" or "dead" comes up; but each round, the chances shift towards death by 1%, so after three rounds of bleeding to death, a character's chance of stabilizing would be 1-7%; of continuing to bleed to death, 8-87%; and of dying, 88-100%. Taking damage while dying calls for an immediate Fort save vs. death and shifts the percentage chances towards death by the ammount of damage taken.</li> <li data-xf-list-type="ul">Two-Weapon Fighting. Attacking with two weapons no longer grants an extra number of attacks -- instead, you just make one attack roll, and if it's enough to hit with both weapons, you deal damage with both weapons. The advantages: you no longer need to use a full attack action to fight with two weapons, so you still move and deal your best damage; it's easier for a two-weapon fighter to overcome DR; and there are no more Improved/Greater/Superior/Perfect feats needed to make multiple off-hand attacks. Disadvantages: you no longer get to target multiple foes with one attack or use off-hand attacks for extra parries, disarms, trips, sneak attacks, etc.</li> <li data-xf-list-type="ul">Improved Two-Weapon Fighting requires BAB +3 and has the effect of reducing the 2WF penalties by -2 when using a non-light off-hand weapon (cp. a character with a double-sword buying Exotic Weapon Proficiency at BAB +1). Also, when fighting with two weapons, characters with this feat receive a +1 bonus to disarm checks.</li> <li data-xf-list-type="ul">When characters level up, they roll two hit dice and take the higher result.</li> </ul></blockquote><p></p>
[QUOTE="Jack Daniel, post: 2029913, member: 694"] [list] [*]Power Attack with a double-gripped weapon deals x1.5 extra damage, not x2. Power Attack with a light weapon deals x0.5 extra damage instead of no extra damage. [*]Death and dying. Characters cannot fall into negative HPs; instead, at 0, roll d%. A roll of 1-10 results in being stable and conscious, but disabled. 11-90 means unconsciousness and dying. 91-100 means dead. Each round, the character must roll again until a result of either "stable" or "dead" comes up; but each round, the chances shift towards death by 1%, so after three rounds of bleeding to death, a character's chance of stabilizing would be 1-7%; of continuing to bleed to death, 8-87%; and of dying, 88-100%. Taking damage while dying calls for an immediate Fort save vs. death and shifts the percentage chances towards death by the ammount of damage taken. [*]Two-Weapon Fighting. Attacking with two weapons no longer grants an extra number of attacks -- instead, you just make one attack roll, and if it's enough to hit with both weapons, you deal damage with both weapons. The advantages: you no longer need to use a full attack action to fight with two weapons, so you still move and deal your best damage; it's easier for a two-weapon fighter to overcome DR; and there are no more Improved/Greater/Superior/Perfect feats needed to make multiple off-hand attacks. Disadvantages: you no longer get to target multiple foes with one attack or use off-hand attacks for extra parries, disarms, trips, sneak attacks, etc. [*]Improved Two-Weapon Fighting requires BAB +3 and has the effect of reducing the 2WF penalties by -2 when using a non-light off-hand weapon (cp. a character with a double-sword buying Exotic Weapon Proficiency at BAB +1). Also, when fighting with two weapons, characters with this feat receive a +1 bonus to disarm checks. [*]When characters level up, they roll two hit dice and take the higher result. [/list] [/QUOTE]
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