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General Tabletop Discussion
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What rules have you let slide for a creative player?
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<blockquote data-quote="monkeyshines" data-source="post: 1953090" data-attributes="member: 27254"><p>I think almost any rule can slide as long as players aren't abusive about it.</p><p></p><p>In my own case, in an old 2e-based homebrew campaign where I was actually a player, my character found herself in a situation where she needed to tie someone up. The GM asked for a skill check for rope handling or knot tying, which I didn't have. Previously in the campaign, my character had served several months at sea and picked up boating as a skill, so I asked, "well, I have boating... and surely that would have included learning how to tie knots..." He let me make a skill check at some ungodly penalty, which I made, and I tied the guy up.</p><p></p><p>This led to a long-running joke in the campaign where whenever we didn't have the necessary skill for a skill check, someone would inevitably say, "but I have boating... surely that includes <skill X>..."</p></blockquote><p></p>
[QUOTE="monkeyshines, post: 1953090, member: 27254"] I think almost any rule can slide as long as players aren't abusive about it. In my own case, in an old 2e-based homebrew campaign where I was actually a player, my character found herself in a situation where she needed to tie someone up. The GM asked for a skill check for rope handling or knot tying, which I didn't have. Previously in the campaign, my character had served several months at sea and picked up boating as a skill, so I asked, "well, I have boating... and surely that would have included learning how to tie knots..." He let me make a skill check at some ungodly penalty, which I made, and I tied the guy up. This led to a long-running joke in the campaign where whenever we didn't have the necessary skill for a skill check, someone would inevitably say, "but I have boating... surely that includes <skill X>..." [/QUOTE]
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