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General Tabletop Discussion
*Dungeons & Dragons
What rules would you like to see come back in 5E?
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<blockquote data-quote="Li Shenron" data-source="post: 6222969" data-attributes="member: 1465"><p>This would certainly make for a nice interesting module. </p><p></p><p>If only re-rolled initiative is wanted, it can also be a simple, immediate house rule.</p><p></p><p></p><p></p><p>I second this. They should be quite easy to design, the key point is the evaluation of how much they are worth (i.e. how to "pay" for a template, and how much XP/level increase it's worth when applied to a monster).</p><p></p><p></p><p></p><p>I really want this too... I almost can't believe that nearly nobody cares, that the current spellcasting rules aren't as vancian as they used to be. This to me is one of the defining mechanics of D&D, meaning that it's a huge part of the shared experience of playing D&D (for about 34 years) rather than another rules system, but sadly WotC did <em>not</em> include it in the list of defining mechanical elements, so as a consequence, keeping it in 5e was not a priority. I thought this would even prevent many older-editions grognard to recognize 5e as D&D, but seeing that almost nobody brings this up, then apparently I must be wrong.</p><p></p><p>Anyway, house ruling it back (as an option, of course) shouldn't be too hard either. I started a thread about it a couple of months ago: <a href="http://www.enworld.org/forum/showthread.php?340467-True-Vancian-spellcasters" target="_blank">http://www.enworld.org/forum/showthread.php?340467-True-Vancian-spellcasters</a></p><p></p><p></p><p></p><p>Definitely! With magic items not following any strict rules, I don't see why the designers couldn't just freely design items with cursed properties. <em>Or </em>, a possibly interesting idea would be to have a table of "negative properties" (just like we have tables for quirks, origins etc.), so that you can turn every item in the book into a cursed item if you want, while another DM is not forced to roll on that table.</p><p></p><p></p><p></p><p>I also like a lot to differentiate between clerics of different faiths, and instead strengthen identity of clerics of the same faith.</p><p></p><p>I don't really get why WotC designers generally prefers the other way around, i.e. to allow more differentiation between clerics of the same faith, and then have lots of overlapping among different faiths...</p><p></p><p>Anyway, in theory we already have the framework for domains. What matters, is what spells are actually put under those domains. Currently it seems to me they'll most of the times put common spells, for the benefit of having them always prepared, but if they put spells that aren't on the common cleric list, then it would really increase differentiation.</p><p></p><p></p><p></p><p>Definitely this one too!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6222969, member: 1465"] This would certainly make for a nice interesting module. If only re-rolled initiative is wanted, it can also be a simple, immediate house rule. I second this. They should be quite easy to design, the key point is the evaluation of how much they are worth (i.e. how to "pay" for a template, and how much XP/level increase it's worth when applied to a monster). I really want this too... I almost can't believe that nearly nobody cares, that the current spellcasting rules aren't as vancian as they used to be. This to me is one of the defining mechanics of D&D, meaning that it's a huge part of the shared experience of playing D&D (for about 34 years) rather than another rules system, but sadly WotC did [I]not[/I] include it in the list of defining mechanical elements, so as a consequence, keeping it in 5e was not a priority. I thought this would even prevent many older-editions grognard to recognize 5e as D&D, but seeing that almost nobody brings this up, then apparently I must be wrong. Anyway, house ruling it back (as an option, of course) shouldn't be too hard either. I started a thread about it a couple of months ago: [url]http://www.enworld.org/forum/showthread.php?340467-True-Vancian-spellcasters[/url] Definitely! With magic items not following any strict rules, I don't see why the designers couldn't just freely design items with cursed properties. [I]Or [/I], a possibly interesting idea would be to have a table of "negative properties" (just like we have tables for quirks, origins etc.), so that you can turn every item in the book into a cursed item if you want, while another DM is not forced to roll on that table. I also like a lot to differentiate between clerics of different faiths, and instead strengthen identity of clerics of the same faith. I don't really get why WotC designers generally prefers the other way around, i.e. to allow more differentiation between clerics of the same faith, and then have lots of overlapping among different faiths... Anyway, in theory we already have the framework for domains. What matters, is what spells are actually put under those domains. Currently it seems to me they'll most of the times put common spells, for the benefit of having them always prepared, but if they put spells that aren't on the common cleric list, then it would really increase differentiation. Definitely this one too! [/QUOTE]
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What rules would you like to see come back in 5E?
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