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Community
General Tabletop Discussion
*Dungeons & Dragons
What rules would you like to see come back in 5E?
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<blockquote data-quote="howandwhy99" data-source="post: 6223299" data-attributes="member: 3192"><p> <ul> <li data-xf-list-type="ul">Campaign generation by die rolls</li> <li data-xf-list-type="ul">Unified stat set for everything in the game</li> <li data-xf-list-type="ul">Nested system design</li> <li data-xf-list-type="ul">XP for game mastery</li> <li data-xf-list-type="ul">Differing XP by class</li> <li data-xf-list-type="ul">Class as sphere of play</li> <li data-xf-list-type="ul">Alignment tracking</li> <li data-xf-list-type="ul">(NPC) Behavior by Alignment</li> <li data-xf-list-type="ul">NPCs gaining XP</li> <li data-xf-list-type="ul">Player option of roll or further system exploration after declaring a rollable action</li> <li data-xf-list-type="ul">Magical effects indicative of and derived from unified multiversal generation rules</li> <li data-xf-list-type="ul">Cooperative play as a player choice throughout the game</li> <li data-xf-list-type="ul">Turns</li> <li data-xf-list-type="ul">Loyalty, Morale, Organization, Fatigue, Concentration, and so on</li> <li data-xf-list-type="ul">Maps, rumors, and other information as treasure</li> <li data-xf-list-type="ul">Combat challenge ratings including abilities in pursuit and evasion, tactics by intelligence, culture, and NPC personality</li> <li data-xf-list-type="ul">Rolled individual stats, unified category stats (race, class, fortifications, etc)</li> <li data-xf-list-type="ul">Simple individual stats in module texts</li> <li data-xf-list-type="ul">Wandering monsters, lairing monsters, questing monsters</li> <li data-xf-list-type="ul">How To "build your own adventure" adventure module for learning DMs (all of us)</li> <li data-xf-list-type="ul">...and Race/Class restrictions (playing a swordsman is hard when your actually a housecat)</li> </ul></blockquote><p></p>
[QUOTE="howandwhy99, post: 6223299, member: 3192"] [LIST] [*]Campaign generation by die rolls [*]Unified stat set for everything in the game [*]Nested system design [*]XP for game mastery [*]Differing XP by class [*]Class as sphere of play [*]Alignment tracking [*](NPC) Behavior by Alignment [*]NPCs gaining XP [*]Player option of roll or further system exploration after declaring a rollable action [*]Magical effects indicative of and derived from unified multiversal generation rules [*]Cooperative play as a player choice throughout the game [*]Turns [*]Loyalty, Morale, Organization, Fatigue, Concentration, and so on [*]Maps, rumors, and other information as treasure [*]Combat challenge ratings including abilities in pursuit and evasion, tactics by intelligence, culture, and NPC personality [*]Rolled individual stats, unified category stats (race, class, fortifications, etc) [*]Simple individual stats in module texts [*]Wandering monsters, lairing monsters, questing monsters [*]How To "build your own adventure" adventure module for learning DMs (all of us) [*]...and Race/Class restrictions (playing a swordsman is hard when your actually a housecat) [/LIST] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What rules would you like to see come back in 5E?
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