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General Tabletop Discussion
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What rules would you like to see come back in 5E?
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<blockquote data-quote="Falling Icicle" data-source="post: 6223579" data-attributes="member: 17077"><p>+1. Two priests that worship two very different deities should have very different spell lists, not 95% of the same spells plus a few domain spells.</p><p></p><p></p><p></p><p></p><p></p><p>I never liked Vancian casting either. Not only was it clunky and counterintuitive, as you said, it was the primary cause of the imbalance between spellcasters and non-spellcasters. In order for 5e to be a more balanced game, it simply had to go. I think 5e's approach is a very well designed system and is a good compromise that preserves the overall style and good things about Vancian casting while fixing its worst problems. You still have spellbooks. You still have the strategic element of preparing spells (and I could argue it's more strategic than it used to be, since you can prepare fewer spells at a time than before). But at the same time, you don't have the rigid inflexibility that forced you not only to guess what spells you might need in a given day, but how many times (ugh). Because wizards don't have to specify how many fireballs they prepare each day, this allows them to give wizards fewer daily spell slots overall, which greatly helps with the caster vs. non-caster imbalance of the past, especially at higher levels. And then there's at-will cantrips and rituals, which I really love, and allow wizards to continue to contribute even when their daily spells have run out (or when they're trying to conserve them).</p><p></p><p>The way I see it, what has always made a DnD wizard a DnD wizard was never the exact details of his resource management. It was that he carried a spellbook, used strange gestures and arcane words, and most importantly - the spells he used. Fireball, magic missile, invisibility, fly, and especially the named spells, like Mordenkainen's Sword. Those are what, to me, have always distinguished DnD wizards, not the exact technicalities of how they managed their daily spells. And in that respect, I think 5e wizards are still very much the same, iconic DnD wizards there have always been, just with better mechanics and IMO more balanced and more fun to play.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6223579, member: 17077"] +1. Two priests that worship two very different deities should have very different spell lists, not 95% of the same spells plus a few domain spells. I never liked Vancian casting either. Not only was it clunky and counterintuitive, as you said, it was the primary cause of the imbalance between spellcasters and non-spellcasters. In order for 5e to be a more balanced game, it simply had to go. I think 5e's approach is a very well designed system and is a good compromise that preserves the overall style and good things about Vancian casting while fixing its worst problems. You still have spellbooks. You still have the strategic element of preparing spells (and I could argue it's more strategic than it used to be, since you can prepare fewer spells at a time than before). But at the same time, you don't have the rigid inflexibility that forced you not only to guess what spells you might need in a given day, but how many times (ugh). Because wizards don't have to specify how many fireballs they prepare each day, this allows them to give wizards fewer daily spell slots overall, which greatly helps with the caster vs. non-caster imbalance of the past, especially at higher levels. And then there's at-will cantrips and rituals, which I really love, and allow wizards to continue to contribute even when their daily spells have run out (or when they're trying to conserve them). The way I see it, what has always made a DnD wizard a DnD wizard was never the exact details of his resource management. It was that he carried a spellbook, used strange gestures and arcane words, and most importantly - the spells he used. Fireball, magic missile, invisibility, fly, and especially the named spells, like Mordenkainen's Sword. Those are what, to me, have always distinguished DnD wizards, not the exact technicalities of how they managed their daily spells. And in that respect, I think 5e wizards are still very much the same, iconic DnD wizards there have always been, just with better mechanics and IMO more balanced and more fun to play. [/QUOTE]
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What rules would you like to see come back in 5E?
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