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General Tabletop Discussion
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What rules would you like to see come back in 5E?
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<blockquote data-quote="sunshadow21" data-source="post: 6225355" data-attributes="member: 6667193"><p>In case you haven't noticed, most DMs and players don't like interrupt tactics of any kind unless they are the ones doing the interrupting; they make for great cinematics, but if you just want cinematics, why use any rules at all? Delaying and readying an action have long been in the game, but most people don't use them for a reason. They are a simple enough concept, but at the table, they become anything but. Interrupting spells has the same problem; it becomes very, very messy when you are trying to get through a combat if everyone is constantly trying to do something at the same time. It's the same reason that initiatives became per battle instead of per round; players and DMs as a whole found the reduction in paperwork and chaos to be worth the cost paid in losing the randomness of doing it every round. It's the reason that PF has very few interrupt abilities; they just don't work at the table if they become the rule, not the exception. The original subset of nerds and geeks that liked the original editions may not have been bothered by it, but you'd never get it past today's player base.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6225355, member: 6667193"] In case you haven't noticed, most DMs and players don't like interrupt tactics of any kind unless they are the ones doing the interrupting; they make for great cinematics, but if you just want cinematics, why use any rules at all? Delaying and readying an action have long been in the game, but most people don't use them for a reason. They are a simple enough concept, but at the table, they become anything but. Interrupting spells has the same problem; it becomes very, very messy when you are trying to get through a combat if everyone is constantly trying to do something at the same time. It's the same reason that initiatives became per battle instead of per round; players and DMs as a whole found the reduction in paperwork and chaos to be worth the cost paid in losing the randomness of doing it every round. It's the reason that PF has very few interrupt abilities; they just don't work at the table if they become the rule, not the exception. The original subset of nerds and geeks that liked the original editions may not have been bothered by it, but you'd never get it past today's player base. [/QUOTE]
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Community
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What rules would you like to see come back in 5E?
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